[package] name = "gilrs-core" version = "0.6.0" authors = ["Mateusz Sieczko "] license = "Apache-2.0/MIT" description = "Minimal event-based abstraction for working with gamepads" documentation = "https://docs.rs/gilrs-core/" repository = "https://gitlab.com/gilrs-project/gilrs" readme = "README.md" keywords = ["gamepad", "joystick", "input"] categories = ["game-engines"] edition = "2021" rust-version = "1.73.0" [dependencies] uuid = "1.0.0" log = "0.4.1" serde = { version = "1.0", features = ["derive"], optional = true } [dev-dependencies] env_logger = "0.11.5" [target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd"))'.dependencies] libudev-sys = "0.1.4" libc = "0.2" nix = { version = "0.29.0", default-features = false, features = ["ioctl", "event"] } vec_map = "0.8" inotify = { version = "0.11.0", default-features = false } [target.'cfg(target_os = "macos")'.dependencies] core-foundation = "0.10.0" io-kit-sys = "0.4.1" vec_map = "0.8" [target.'cfg(target_os = "windows")'.dependencies] winapi = { version = "0.3.4", features = ["xinput"], optional = true } rusty-xinput = { version = "1.2.0", optional = true } windows = { version = ">=0.44, <=0.58", optional = true, features = [ "Gaming_Input", "Foundation_Collections", "Devices_Power", "System_Power", "Gaming_Input_ForceFeedback" ] } [target.'cfg(target_arch = "wasm32")'.dependencies] js-sys = { version = "0.3" } web-sys = { version = "0.3", features = [ "Gamepad", "GamepadButton", "GamepadMappingType", "Window", "Navigator", "DomException", ] } wasm-bindgen = "0.2" [package.metadata.docs.rs] features = ["serde"] [features] default = ["wgi"] serde-serialize = ["serde"] xinput = ["rusty-xinput", "winapi"] wgi = ["windows"]