# gl32 [![Crate Version](https://img.shields.io/crates/v/gl32.svg?logo=rust)](https://crates.io/crates/gl32) [![Crate Docs Version](https://img.shields.io/crates/v/gl32.svg?logo=rust&label=docs&color=informational)](https://docs.rs/gl32) [![License](https://img.shields.io/github/license/Youka/gl32.svg?logo=github)](https://github.com/Youka/gl32/blob/master/LICENSE) [![Build Status](https://img.shields.io/travis/Youka/gl32.svg?logo=travis)](https://travis-ci.org/Youka/gl32) [![Libraries.io dependency status for GitHub repo](https://img.shields.io/librariesio/github/Youka/gl32.svg?logo=rust)](https://libraries.io/github/Youka/gl32) --- Based on [gl_generator](https://crates.io/crates/gl_generator) this project is an alternative to [gl](https://crates.io/crates/gl) for OpenGL 3.2 (core). Built with a smaller amount of Khronos registry entries its shorter load time of function pointers provides a faster startup for applications. For license details, see [License](./LICENSE). For the changelog, see [Changes](./CHANGES.md).