// Copyright 2013 The GLFW-RS Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. extern crate glfw; use glfw::{Action, Key}; use glfw::GlfwReceiver as Receiver; type WindowInstance = (glfw::PWindow, Receiver<(f64, glfw::WindowEvent)>); type WindowVector = Vec; fn add_window(glfw: &mut glfw::Glfw, window_vector: &mut WindowVector) { let (mut window, events) = glfw .create_window(300, 300, "Hello this is window", glfw::WindowMode::Windowed) .expect("Failed to create GLFW window."); window.set_key_polling(true); window_vector.push((window, events)); } fn handle_window_event(window: &mut glfw::Window, event: glfw::WindowEvent) { match event { glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => window.set_should_close(true), _ => {} } } fn main() { let mut glfw = glfw::init_no_callbacks().unwrap(); // Create two windows let mut windows = WindowVector::new(); add_window(&mut glfw, &mut windows); add_window(&mut glfw, &mut windows); // Loop until we no longer have any open windows while !windows.is_empty() { // Wait for messages glfw.wait_events(); // Process message queues for all windows for &mut (ref mut window, ref events) in &mut windows { for (_, event) in glfw::flush_messages(events) { handle_window_event(window, event); } } // Remove closed windows. windows.retain(|&(ref window, _)| !window.should_close()); } }