// Copyright 2016 The GLFW-RS Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // NOTE: Make sure to resize the OpenGL viewport (or whatever else) after any size changes. extern crate glfw; use glfw::{Action, Context, Key}; fn main() { let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap(); let (mut window, events) = glfw .create_window( 600, 400, "Press F11 to toggle Fullscreen (it will be blank)", glfw::WindowMode::Windowed, ) .expect("Failed to create GLFW window."); window.set_key_polling(true); window.make_current(); glfw.set_swap_interval(glfw::SwapInterval::Sync(1)); //Store fullscreen state let mut is_fullscreen = false; //Keep track of last position and size so we can restore the window to the originals let mut last_pos = (0, 0); let mut last_size = (0, 0); while !window.should_close() { glfw.poll_events(); for (_, event) in glfw::flush_messages(&events) { match event { glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => { window.set_should_close(true) } //F11 is pretty standard for fullscreen glfw::WindowEvent::Key(Key::F11, _, Action::Press, _) => { if is_fullscreen { window.set_monitor( glfw::WindowMode::Windowed, last_pos.0, last_pos.1, last_size.0 as u32, last_size.1 as u32, None, ); println!( "Window restored to {:?} at location {:?}", last_size, last_pos ); } else { last_pos = window.get_pos(); last_size = window.get_size(); glfw.with_primary_monitor(|_: &mut _, m: Option<&glfw::Monitor>| { let monitor = m.unwrap(); let mode = monitor.get_video_mode().unwrap(); window.set_monitor( glfw::WindowMode::FullScreen(&monitor), 0, 0, mode.width, mode.height, Some(mode.refresh_rate), ); println!( "{}x{} fullscreen enabled at {}Hz on monitor {}", mode.width, mode.height, mode.refresh_rate, monitor.get_name().unwrap() ); }); } is_fullscreen = !is_fullscreen; } _ => {} } } } }