/// @brief Include to use 2d textures. /// @file gli/texture2d.hpp #pragma once #include "texture.hpp" #include "image.hpp" namespace gli { /// 2d texture class texture2d : public texture { public: typedef extent2d extent_type; /// Create an empty texture 2D. texture2d(); /// Create a texture2d and allocate a new storage_linear. texture2d( format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture2d and allocate a new storage_linear with a complete mipmap chain. texture2d( format_type Format, extent_type const& Extent, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture2d view with an existing storage_linear. explicit texture2d(texture const& Texture); /// Create a texture2d view with an existing storage_linear. texture2d( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture2d view, reference a subset of an existing texture2d instance. texture2d( texture2d const& Texture, size_type BaseLevel, size_type MaxLevel); /// Create a view of the image identified by Level in the mipmap chain of the texture. image operator[](size_type Level) const; /// Return the dimensions of a texture instance: width and height. extent_type extent(size_type Level = 0) const; /// Fetch a texel from a texture. The texture format must be uncompressed. template gen_type load(extent_type const& TexelCoord, size_type Level) const; /// Write a texel to a texture. The texture format must be uncompressed. template void store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel); }; }//namespace gli extern "C" { namespace bindings { namespace Texture2D { using gli::texture2d; texture2d tex2d_new_empty() { return texture2d(); } texture2d tex2d_new_(texture2d::format_type format, texture2d::extent_type extent, texture2d::size_type levels) { return texture2d(format, extent, levels); } texture2d tex2d_new_with_mipmap_chain(texture2d::format_type format, texture2d::extent_type extent) { return texture2d(format, extent); } texture2d tex2d_share_from(const gli::texture & tex) { return texture2d(tex); } texture2d tex2d_share_from_detail( const gli::texture & tex, texture2d::format_type format, texture2d::size_type base_layer, texture2d::size_type max_layer, texture2d::size_type base_face, texture2d::size_type max_face, texture2d::size_type base_level, texture2d::size_type max_level) { return texture2d(tex, format, base_layer, max_layer, base_face, max_face, base_level, max_level); } texture2d tex2d_share_from_subset(const texture2d & tex, texture2d::size_type base_level, texture2d::size_type max_level) { return texture2d(tex, base_level, max_level); } texture2d::extent_type tex2d_extent(const texture2d & tex, texture2d::size_type level = 0) { return tex.extent(level); } } } } #ifdef GLI_IMPLEMENTATION #include "texture2d.inl" #endif