#[glrs::import(path = "examples/structs.glsl")] #[derive(Debug, Default)] struct Camera; #[glrs::import(path = "examples/structs.glsl", name = "Player")] #[derive(Debug)] struct GlPlayer; fn main() { dbg!(Camera::default()); dbg!(GlPlayer { pos: glam::vec3(0., 0., 0.), speed: glam::vec3(0., 0., 0.) }); }