#version 300 es out lowp vec4 _fragData; void main () { highp float a_2; if ((gl_FragCoord.x == 1.0)) { discard; }; a_2 = 4.0; for (highp int i_1 = 0; i_1 < 10; i_1++) { a_2 += 1.0; }; while (true) { a_2 += 2.0; break; }; a_2 += 1.0; a_2 = (a_2 * a_2); a_2 = -(a_2); a_2 = (a_2 - 1.0); a_2 = inversesqrt(a_2); _fragData = vec4(a_2); } // stats: 12 alu 1 tex 4 flow // inputs: 1 // #0: gl_FragCoord (high float) 4x1 [-1] loc 0