void main () { gl_FragData[0] = vec4(1.0, 1e+07, 1e-06, 1.5); gl_FragData[1] = vec4((1.0/0.0), (-1.0/0.0), (0.0/0.0), (0.0/0.0)); } // stats: 2 alu 0 tex 0 flow