#include #pragma clang diagnostic ignored "-Wparentheses-equality" using namespace metal; struct xlatMtlShaderInput { float2 inUV; half4 _glesFragData_0 [[color(0)]]; }; struct xlatMtlShaderOutput { half4 _glesFragData_0 [[color(0)]]; }; struct xlatMtlShaderUniform { }; fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]]) { xlatMtlShaderOutput _mtl_o; float4 tmpvar_1 = 0; tmpvar_1 = _mtl_i.inUV.xxxx; _mtl_o._glesFragData_0 = half4(tmpvar_1); return _mtl_o; } // stats: 0 alu 0 tex 0 flow // inputs: 1 // #0: inUV (high float) 2x1 [-1]