uniform float mode; void main () { vec4 c_1; c_1 = gl_FragCoord; float c_2; c_2 = gl_FragCoord.x; float tmpvar_3; if ((mode == 2.0)) { tmpvar_3 = c_2; } else { if ((mode == 3.0)) { discard; }; if ((mode == 10.0)) { c_2 = 0.1; }; tmpvar_3 = c_2; }; c_1.x = tmpvar_3; gl_FragColor = c_1; } // stats: 4 alu 1 tex 3 flow // inputs: 1 // #0: gl_FragCoord (high float) 4x1 [-1] loc 0 // uniforms: 1 (total size: 0) // #0: mode (high float) 1x1 [-1]