uniform float value; uniform float otherValue; void main () { gl_FragColor = vec4((otherValue / (1.0/(value)))); } // stats: 2 alu 0 tex 0 flow // uniforms: 2 (total size: 0) // #0: value (high float) 1x1 [-1] // #1: otherValue (high float) 1x1 [-1]