#include #pragma clang diagnostic ignored "-Wparentheses-equality" using namespace metal; constant half3 _xlat_mtl_const1[3] = {half3(1.0, 2.0, 3.0), half3(4.0, 5.0, 6.0), half3(7.0, 8.0, 9.0)}; constant float3 _xlat_mtl_const2[3] = {float3(11.0, 12.0, 13.0), float3(14.0, 15.0, 16.0), float3(17.0, 18.0, 19.0)}; struct xlatMtlShaderInput { half2 xlv_TEXCOORD0; }; struct xlatMtlShaderOutput { half4 _glesFragData_0 [[color(0)]]; }; struct xlatMtlShaderUniform { }; fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]]) { xlatMtlShaderOutput _mtl_o; half4 tmpvar_1 = 0; half2 tmpvar_2 = 0; tmpvar_2 = _mtl_i.xlv_TEXCOORD0; float3 p_4 = 0; float3 f_5 = 0; half3 h_6 = 0; h_6 = half3(float3(0.0, 0.0, 0.0)); f_5 = float3(0.0, 0.0, 0.0); half3 tmpvar_7 = 0; tmpvar_7.z = half(1.0); tmpvar_7.xy = _mtl_i.xlv_TEXCOORD0; p_4 = float3(tmpvar_7); for (int j_3 = 0; j_3 < short((tmpvar_2.x * (half)(3.0))); j_3++) { h_6 = (h_6 + _xlat_mtl_const1[j_3]); f_5 = (f_5 + _xlat_mtl_const2[j_3]); f_5 = (f_5 + (p_4 * (float3)(half3(1.0, 2.0, 3.0)))); f_5 = (f_5 + ((float3)(half3(4.0, 5.0, 6.0)) * p_4)); }; float4 tmpvar_8 = 0; tmpvar_8.xy = float2(h_6.xy); tmpvar_8.zw = f_5.xy; tmpvar_1 = half4(tmpvar_8); _mtl_o._glesFragData_0 = tmpvar_1; return _mtl_o; } // stats: 14 alu 0 tex 2 flow // inputs: 1 // #0: xlv_TEXCOORD0 (medium float) 2x1 [-1]