#extension GL_OES_standard_derivatives : enable varying highp vec4 xlv_TEXCOORD0; void main () { mediump vec4 tmpvar_1; lowp vec4 res_2; highp float tmpvar_3; tmpvar_3 = dFdx(xlv_TEXCOORD0.x); res_2.x = tmpvar_3; highp float tmpvar_4; tmpvar_4 = dFdx(xlv_TEXCOORD0.y); res_2.y = tmpvar_4; highp float tmpvar_5; tmpvar_5 = (abs(dFdx(xlv_TEXCOORD0.z)) + abs(dFdy(xlv_TEXCOORD0.z))); res_2.z = tmpvar_5; res_2.w = 1.0; tmpvar_1 = res_2; gl_FragData[0] = tmpvar_1; } // stats: 8 alu 0 tex 0 flow // inputs: 1 // #0: xlv_TEXCOORD0 (high float) 4x1 [-1]