#extension GL_EXT_shader_framebuffer_fetch : enable varying lowp vec4 xlv_TEXCOORD0; void main () { lowp vec4 xlt_ocol_1; mediump vec4 tmpvar_2; tmpvar_2 = gl_LastFragData[0]; xlt_ocol_1 = tmpvar_2; lowp vec4 ocol_3; ocol_3.w = xlt_ocol_1.w; ocol_3.xy = xlv_TEXCOORD0.xy; ocol_3.z = (xlt_ocol_1.z * 2.0); xlt_ocol_1 = ocol_3; gl_FragData[0] = ocol_3; } // stats: 1 alu 0 tex 0 flow // inputs: 2 // #0: gl_LastFragData (medium float) 4x1 [4] loc 24 // #1: xlv_TEXCOORD0 (low float) 4x1 [-1]