void main () { vec4 c_1; c_1.zw = gl_Color.zw; c_1.xy = (gl_Color.xy + gl_TexCoord[0].xy); gl_FragData[0] = c_1; } // stats: 1 alu 0 tex 0 flow // inputs: 2 // #0: gl_Color (high float) 4x1 [-1] loc 1 // #1: gl_TexCoord (high float) 4x1 [1] loc 4