mediump vec4 xlat_main( in highp vec2 uv, in highp vec4 color ); mediump vec4 xlat_main( in highp vec2 uv, in highp vec4 color ) { mediump vec4 c; c = color; c.xy += uv; return c; } varying highp vec2 xlv_TEXCOORD0; varying highp vec4 xlv_COLOR; void main() { mediump vec4 xl_retval; xl_retval = xlat_main( vec2(xlv_TEXCOORD0), vec4(xlv_COLOR)); gl_FragData[0] = vec4( xl_retval); }