varying highp vec2 xlv_TEXCOORD0; varying highp vec4 xlv_COLOR; void main () { mediump vec4 c_1; c_1 = xlv_COLOR; c_1.xy = (c_1.xy + xlv_TEXCOORD0); gl_FragData[0] = c_1; } // stats: 1 alu 0 tex 0 flow // inputs: 2 // #0: xlv_TEXCOORD0 (high float) 2x1 [-1] // #1: xlv_COLOR (high float) 4x1 [-1]