#include #pragma clang diagnostic ignored "-Wparentheses-equality" using namespace metal; struct xlatMtlShaderInput { float4 xlv_TEXCOORD0; }; struct xlatMtlShaderOutput { half4 _fragData [[color(0)]]; }; struct xlatMtlShaderUniform { }; fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]]) { xlatMtlShaderOutput _mtl_o; half4 c_1 = 0; c_1 = half4(float4(0.0, 0.0, 0.0, 0.0)); float tmpvar_2 = 0; tmpvar_2 = (_mtl_i.xlv_TEXCOORD0.x / 2.0); float tmpvar_3 = 0; tmpvar_3 = (fract(abs(tmpvar_2)) * 2.0); float tmpvar_4 = 0; if ((tmpvar_2 >= 0.0)) { tmpvar_4 = tmpvar_3; } else { tmpvar_4 = -(tmpvar_3); }; c_1.x = half(tmpvar_4); float2 tmpvar_5 = 0; tmpvar_5 = (_mtl_i.xlv_TEXCOORD0.xy / float2(2.0, 2.0)); float2 tmpvar_6 = 0; tmpvar_6 = (fract(abs(tmpvar_5)) * float2(2.0, 2.0)); float tmpvar_7 = 0; if ((tmpvar_5.x >= 0.0)) { tmpvar_7 = tmpvar_6.x; } else { tmpvar_7 = -(tmpvar_6.x); }; float tmpvar_8 = 0; if ((tmpvar_5.y >= 0.0)) { tmpvar_8 = tmpvar_6.y; } else { tmpvar_8 = -(tmpvar_6.y); }; float2 tmpvar_9 = 0; tmpvar_9.x = tmpvar_7; tmpvar_9.y = tmpvar_8; c_1.xy = ((half2)((float2)(c_1.xy) + tmpvar_9)); float3 tmpvar_10 = 0; tmpvar_10 = (_mtl_i.xlv_TEXCOORD0.xyz / float3(2.0, 2.0, 2.0)); float3 tmpvar_11 = 0; tmpvar_11 = (fract(abs(tmpvar_10)) * float3(2.0, 2.0, 2.0)); float tmpvar_12 = 0; if ((tmpvar_10.x >= 0.0)) { tmpvar_12 = tmpvar_11.x; } else { tmpvar_12 = -(tmpvar_11.x); }; float tmpvar_13 = 0; if ((tmpvar_10.y >= 0.0)) { tmpvar_13 = tmpvar_11.y; } else { tmpvar_13 = -(tmpvar_11.y); }; float tmpvar_14 = 0; if ((tmpvar_10.z >= 0.0)) { tmpvar_14 = tmpvar_11.z; } else { tmpvar_14 = -(tmpvar_11.z); }; float3 tmpvar_15 = 0; tmpvar_15.x = tmpvar_12; tmpvar_15.y = tmpvar_13; tmpvar_15.z = tmpvar_14; c_1.xyz = ((half3)((float3)(c_1.xyz) + tmpvar_15)); float4 tmpvar_16 = 0; tmpvar_16 = (_mtl_i.xlv_TEXCOORD0 / float4(2.0, 2.0, 2.0, 2.0)); float4 tmpvar_17 = 0; tmpvar_17 = (fract(abs(tmpvar_16)) * float4(2.0, 2.0, 2.0, 2.0)); float tmpvar_18 = 0; if ((tmpvar_16.x >= 0.0)) { tmpvar_18 = tmpvar_17.x; } else { tmpvar_18 = -(tmpvar_17.x); }; float tmpvar_19 = 0; if ((tmpvar_16.y >= 0.0)) { tmpvar_19 = tmpvar_17.y; } else { tmpvar_19 = -(tmpvar_17.y); }; float tmpvar_20 = 0; if ((tmpvar_16.z >= 0.0)) { tmpvar_20 = tmpvar_17.z; } else { tmpvar_20 = -(tmpvar_17.z); }; float tmpvar_21 = 0; if ((tmpvar_16.w >= 0.0)) { tmpvar_21 = tmpvar_17.w; } else { tmpvar_21 = -(tmpvar_17.w); }; float4 tmpvar_22 = 0; tmpvar_22.x = tmpvar_18; tmpvar_22.y = tmpvar_19; tmpvar_22.z = tmpvar_20; tmpvar_22.w = tmpvar_21; c_1 = ((half4)((float4)(c_1) + tmpvar_22)); float tmpvar_23 = 0; half ip_24 = 0; int tmpvar_25 = 0; tmpvar_25 = int(_mtl_i.xlv_TEXCOORD0.x); ip_24 = half(float(tmpvar_25)); tmpvar_23 = (_mtl_i.xlv_TEXCOORD0.x - (float)(ip_24)); c_1.x = ((half)((float)(c_1.x) + tmpvar_23)); float2 tmpvar_26 = 0; int2 tmpvar_27 = 0; tmpvar_27 = int2(_mtl_i.xlv_TEXCOORD0.xy); half2 tmpvar_28 = 0; tmpvar_28 = half2(float2(tmpvar_27)); tmpvar_26 = (_mtl_i.xlv_TEXCOORD0.xy - (float2)(tmpvar_28)); c_1.xy = ((half2)((float2)(c_1.xy) + tmpvar_26)); float3 tmpvar_29 = 0; int3 tmpvar_30 = 0; tmpvar_30 = int3(_mtl_i.xlv_TEXCOORD0.xyz); half3 tmpvar_31 = 0; tmpvar_31 = half3(float3(tmpvar_30)); tmpvar_29 = (_mtl_i.xlv_TEXCOORD0.xyz - (float3)(tmpvar_31)); c_1.xyz = ((half3)((float3)(c_1.xyz) + tmpvar_29)); float4 tmpvar_32 = 0; int4 tmpvar_33 = 0; tmpvar_33 = int4(_mtl_i.xlv_TEXCOORD0); half4 tmpvar_34 = 0; tmpvar_34 = half4(float4(tmpvar_33)); tmpvar_32 = (_mtl_i.xlv_TEXCOORD0 - (float4)(tmpvar_34)); c_1 = ((half4)((float4)(c_1) + tmpvar_32)); float tmpvar_35 = 0; tmpvar_35 = (float(fmod (_mtl_i.xlv_TEXCOORD0.x, (float)tmpvar_34.x))); c_1.x = half(((float)(c_1.x) + tmpvar_35)); float2 tmpvar_36 = 0; tmpvar_36 = (float2(fmod (_mtl_i.xlv_TEXCOORD0.xy, (float2)tmpvar_34.xy))); c_1.xy = half2(((float2)(c_1.xy) + tmpvar_36)); float3 tmpvar_37 = 0; tmpvar_37 = (float3(fmod (_mtl_i.xlv_TEXCOORD0.xyz, (float3)tmpvar_34.xyz))); c_1.xyz = half3(((float3)(c_1.xyz) + tmpvar_37)); float tmpvar_38 = 0; tmpvar_38 = (1.0/(_mtl_i.xlv_TEXCOORD0.x)); c_1.x = half(((float)(c_1.x) + tmpvar_38)); float tmpvar_39 = 0; tmpvar_39 = max (0.0, tmpvar_38); c_1.x = half(((float)(c_1.x) + tmpvar_39)); c_1.y = (c_1.y + ((half)1.0/(c_1.z))); c_1.y = (c_1.y + max ((half)0.0, ((half)1.0/(c_1.w)))); float tmpvar_40 = 0; tmpvar_40 = max (_mtl_i.xlv_TEXCOORD0.x, (float)c_1.z); c_1.x = half(((float)(c_1.x) + tmpvar_40)); _mtl_o._fragData = c_1; return _mtl_o; } // stats: 73 alu 0 tex 10 flow // inputs: 1 // #0: xlv_TEXCOORD0 (high float) 4x1 [-1]