#version 300 es out lowp vec4 _fragData[4]; void main () { _fragData[0] = vec4(0.0, 0.0, 0.0, 0.0); _fragData[1] = vec4(0.1, 0.1, 0.1, 0.1); _fragData[2] = vec4(0.2, 0.2, 0.2, 0.2); _fragData[3] = vec4(0.3, 0.3, 0.3, 0.3); } // stats: 4 alu 0 tex 0 flow