void main () { vec2 uv_1; uv_1 = gl_TexCoord[0].xy; if ((uv_1.x < 0.0)) { discard; }; gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5); } // stats: 2 alu 1 tex 1 flow // inputs: 1 // #0: gl_TexCoord (high float) 4x1 [1] loc 4