varying lowp float xx; void main () { lowp float c_1; highp int tmpvar_3; if ((xx > 0.5)) { tmpvar_3 = 2; } else { tmpvar_3 = 4; }; if ((tmpvar_3 < 2)) { discard; }; c_1 = 0.0; for (highp int i_2 = tmpvar_3; i_2 < 4; i_2++) { c_1 = (c_1 + xx); }; lowp vec4 tmpvar_4; tmpvar_4 = vec4(c_1); gl_FragColor = tmpvar_4; } // stats: 8 alu 1 tex 4 flow // inputs: 1 // #0: xx (low float) 1x1 [-1]