varying lowp float xx; void main () { lowp float c_1; if ((xx < 0.0)) { discard; }; c_1 = (xx + xx); c_1 = (c_1 + xx); c_1 = (c_1 + xx); lowp vec4 tmpvar_2; tmpvar_2 = vec4(c_1); gl_FragColor = tmpvar_2; } // stats: 4 alu 1 tex 1 flow // inputs: 1 // #0: xx (low float) 1x1 [-1]