#version 300 es out mediump vec4 _glesFragData; in mediump vec3 inNormal; void main () { mediump vec4 c_1; mediump mat3 tmpvar_2; tmpvar_2[uint(0)].x = 0.8164966; tmpvar_2[uint(0)].y = -0.4082483; tmpvar_2[uint(0)].z = -0.4082483; tmpvar_2[1u].x = 0.0; tmpvar_2[1u].y = 0.7071068; tmpvar_2[1u].z = -0.7071068; tmpvar_2[2u].x = 0.5773503; tmpvar_2[2u].y = 0.5773503; tmpvar_2[2u].z = 0.5773503; c_1.xyz = (tmpvar_2 * inNormal); c_1.w = 0.0; _glesFragData = c_1; } // stats: 11 alu 0 tex 0 flow // inputs: 1 // #0: inNormal (medium float) 3x1 [-1]