#version 300 es out lowp vec4 _fragData; in highp vec4 xlv_TEXCOORD0; void main () { mediump vec4 tmpvar_1; highp vec4 a_2; a_2 = vec4(0.0, 0.0, 0.0, 0.0); bvec4 tmpvar_3; tmpvar_3 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5)); highp float tmpvar_4; if (tmpvar_3.x) { tmpvar_4 = 1.0; } else { tmpvar_4 = 5.0; }; highp float tmpvar_5; if (tmpvar_3.y) { tmpvar_5 = 2.0; } else { tmpvar_5 = 6.0; }; highp float tmpvar_6; if (tmpvar_3.z) { tmpvar_6 = 3.0; } else { tmpvar_6 = 7.0; }; highp float tmpvar_7; if (tmpvar_3.w) { tmpvar_7 = 4.0; } else { tmpvar_7 = 8.0; }; highp vec4 tmpvar_8; tmpvar_8.x = tmpvar_4; tmpvar_8.y = tmpvar_5; tmpvar_8.z = tmpvar_6; tmpvar_8.w = tmpvar_7; a_2 = tmpvar_8; bvec4 tmpvar_9; tmpvar_9 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5)); highp float tmpvar_10; if (tmpvar_9.x) { tmpvar_10 = 1.0; } else { tmpvar_10 = 5.0; }; highp float tmpvar_11; if (tmpvar_9.y) { tmpvar_11 = 2.0; } else { tmpvar_11 = 6.0; }; highp float tmpvar_12; if (tmpvar_9.z) { tmpvar_12 = 3.0; } else { tmpvar_12 = 7.0; }; highp float tmpvar_13; if (tmpvar_9.w) { tmpvar_13 = 4.0; } else { tmpvar_13 = 8.0; }; highp vec4 tmpvar_14; tmpvar_14.x = tmpvar_10; tmpvar_14.y = tmpvar_11; tmpvar_14.z = tmpvar_12; tmpvar_14.w = tmpvar_13; a_2 = (tmpvar_8 + tmpvar_14); bvec4 tmpvar_15; tmpvar_15 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5)); highp float tmpvar_16; if (tmpvar_15.x) { tmpvar_16 = 1.0; } else { tmpvar_16 = 2.0; }; highp float tmpvar_17; if (tmpvar_15.y) { tmpvar_17 = 1.0; } else { tmpvar_17 = 2.0; }; highp float tmpvar_18; if (tmpvar_15.z) { tmpvar_18 = 1.0; } else { tmpvar_18 = 2.0; }; highp float tmpvar_19; if (tmpvar_15.w) { tmpvar_19 = 1.0; } else { tmpvar_19 = 2.0; }; highp vec4 tmpvar_20; tmpvar_20.x = tmpvar_16; tmpvar_20.y = tmpvar_17; tmpvar_20.z = tmpvar_18; tmpvar_20.w = tmpvar_19; a_2 = (a_2 + tmpvar_20); bvec4 tmpvar_21; tmpvar_21 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5)); highp float tmpvar_22; if (tmpvar_21.x) { tmpvar_22 = 1.0; } else { tmpvar_22 = 2.0; }; highp float tmpvar_23; if (tmpvar_21.y) { tmpvar_23 = 1.0; } else { tmpvar_23 = 2.0; }; highp float tmpvar_24; if (tmpvar_21.z) { tmpvar_24 = 1.0; } else { tmpvar_24 = 2.0; }; highp float tmpvar_25; if (tmpvar_21.w) { tmpvar_25 = 1.0; } else { tmpvar_25 = 2.0; }; highp vec4 tmpvar_26; tmpvar_26.x = tmpvar_22; tmpvar_26.y = tmpvar_23; tmpvar_26.z = tmpvar_24; tmpvar_26.w = tmpvar_25; a_2 = (a_2 + tmpvar_26); bvec4 tmpvar_27; tmpvar_27 = bvec4(fract(xlv_TEXCOORD0)); highp float tmpvar_28; if (tmpvar_27.x) { tmpvar_28 = 1.0; } else { tmpvar_28 = 2.0; }; highp float tmpvar_29; if (tmpvar_27.y) { tmpvar_29 = 1.0; } else { tmpvar_29 = 2.0; }; highp float tmpvar_30; if (tmpvar_27.z) { tmpvar_30 = 1.0; } else { tmpvar_30 = 2.0; }; highp float tmpvar_31; if (tmpvar_27.w) { tmpvar_31 = 1.0; } else { tmpvar_31 = 2.0; }; highp vec4 tmpvar_32; tmpvar_32.x = tmpvar_28; tmpvar_32.y = tmpvar_29; tmpvar_32.z = tmpvar_30; tmpvar_32.w = tmpvar_31; a_2 = (a_2 + tmpvar_32); tmpvar_1 = a_2; _fragData = tmpvar_1; } // stats: 51 alu 0 tex 20 flow // inputs: 1 // #0: xlv_TEXCOORD0 (high float) 4x1 [-1]