varying vec2 xlv_VPOS; void main () { vec4 tmpvar_1; tmpvar_1.zw = vec2(0.0, 0.0); tmpvar_1.xy = xlv_VPOS; gl_FragData[0] = tmpvar_1; } // stats: 1 alu 0 tex 0 flow // inputs: 1 // #0: xlv_VPOS (high float) 2x1 [-1]