struct v2f_vertex_lit { vec2 uv; vec4 diff; vec4 spec; }; struct v2f_img { vec4 pos; vec2 uv; }; struct appdata_img { vec4 vertex; vec2 texcoord; }; uniform sampler2D _FlareTexture; vec4 xlat_main( in vec4 color, in vec2 texcoord ); vec4 xlat_main( in vec4 color, in vec2 texcoord ) { return (texture2D( _FlareTexture, texcoord) * color); } void main() { vec4 xl_retval; xl_retval = xlat_main( vec4(gl_Color), vec2(gl_TexCoord[0])); gl_FragData[0] = vec4( xl_retval); }