uniform sampler2D _FlareTexture; lowp vec4 xlat_main( in lowp vec4 color, in highp vec2 texcoord ) { return (texture2D( _FlareTexture, texcoord) * color); } varying lowp vec4 xlv_COLOR; varying highp vec2 xlv_TEXCOORD0; void main() { lowp vec4 xl_retval; xl_retval = xlat_main( vec4(xlv_COLOR), vec2(xlv_TEXCOORD0)); gl_FragData[0] = vec4( xl_retval); }