uniform sampler2D _FlareTexture; void main () { gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color); } // stats: 1 alu 1 tex 0 flow // inputs: 2 // #0: gl_Color (high float) 4x1 [-1] loc 1 // #1: gl_TexCoord (high float) 4x1 [1] loc 4 // textures: 1 // #0: _FlareTexture (high 2d) 0x0 [-1]