uniform sampler2D _GrabTexture; void main () { gl_FragData[0] = (1.0 - texture2DProj (_GrabTexture, gl_TexCoord[0])); } // stats: 1 alu 1 tex 0 flow // inputs: 1 // #0: gl_TexCoord (high float) 4x1 [1] loc 4 // textures: 1 // #0: _GrabTexture (high 2d) 0x0 [-1]