uniform sampler2D _MainTex; void main () { vec4 col_1; col_1.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * (gl_TexCoord[1].xyz * 2.0)); col_1.w = 1.0; gl_FragData[0] = col_1; } // stats: 3 alu 1 tex 0 flow // inputs: 1 // #0: gl_TexCoord (high float) 4x1 [2] loc 4 // textures: 1 // #0: _MainTex (high 2d) 0x0 [-1]