uniform sampler2D _MainTex; void main () { gl_FragData[0] = ((gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy)) * gl_Color.w); } // stats: 2 alu 1 tex 0 flow // inputs: 2 // #0: gl_Color (high float) 4x1 [-1] loc 1 // #1: gl_TexCoord (high float) 4x1 [1] loc 4 // textures: 1 // #0: _MainTex (high 2d) 0x0 [-1]