uniform sampler2D _MainTex0; uniform sampler2D _MainTex1; uniform sampler2D _MainTex10; uniform sampler2D _MainTex11; uniform sampler2D _MainTex12; uniform sampler2D _MainTex13; uniform sampler2D _MainTex14; uniform sampler2D _MainTex15; uniform sampler2D _MainTex2; uniform sampler2D _MainTex3; uniform sampler2D _MainTex4; uniform sampler2D _MainTex5; uniform sampler2D _MainTex6; uniform sampler2D _MainTex7; uniform sampler2D _MainTex8; uniform sampler2D _MainTex9; void main () { vec2 tmpvar_1; tmpvar_1 = gl_TexCoord[0].xy; vec4 col_2; col_2 = (texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex2, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex3, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex4, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex5, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex6, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex7, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex8, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex9, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex10, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex11, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex12, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex13, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex14, tmpvar_1)); col_2 = (col_2 + texture2D (_MainTex15, tmpvar_1)); gl_FragData[0] = col_2; } // stats: 15 alu 16 tex 0 flow // inputs: 1 // #0: gl_TexCoord (high float) 4x1 [1] loc 4 // textures: 16 // #0: _MainTex0 (high 2d) 0x0 [-1] // #1: _MainTex1 (high 2d) 0x0 [-1] // #2: _MainTex10 (high 2d) 0x0 [-1] // #3: _MainTex11 (high 2d) 0x0 [-1] // #4: _MainTex12 (high 2d) 0x0 [-1] // #5: _MainTex13 (high 2d) 0x0 [-1] // #6: _MainTex14 (high 2d) 0x0 [-1] // #7: _MainTex15 (high 2d) 0x0 [-1] // #8: _MainTex2 (high 2d) 0x0 [-1] // #9: _MainTex3 (high 2d) 0x0 [-1] // #10: _MainTex4 (high 2d) 0x0 [-1] // #11: _MainTex5 (high 2d) 0x0 [-1] // #12: _MainTex6 (high 2d) 0x0 [-1] // #13: _MainTex7 (high 2d) 0x0 [-1] // #14: _MainTex8 (high 2d) 0x0 [-1] // #15: _MainTex9 (high 2d) 0x0 [-1]