uniform samplerCube _MainTex; void main () { gl_FragData[0] = textureCube (_MainTex, gl_TexCoord[0].xyz); } // stats: 0 alu 1 tex 0 flow // inputs: 1 // #0: gl_TexCoord (high float) 4x1 [1] loc 4 // textures: 1 // #0: _MainTex (high cube) 0x0 [-1]