Index of /src/glsl-optimizer-sys-0.1.0/glsl-optimizer/tests/vertex/
../
MF-GodRays-inES.txt 23-Oct-2016 22:45 5716
MF-GodRays-inES3.txt 23-Oct-2016 22:45 5761
MF-GodRays-outES.txt 23-Oct-2016 22:45 5493
MF-GodRays-outES3.txt 23-Oct-2016 22:45 5352
MF-GodRays-outES3Metal.txt 23-Oct-2016 22:45 5955
bug-chained-assign-in.txt 23-Oct-2016 22:45 262
bug-chained-assign-out.txt 23-Oct-2016 22:45 618
bug-loops-for-while-in.txt 23-Oct-2016 22:45 350
bug-loops-for-while-out.txt 23-Oct-2016 22:45 567
bug-struct-uniform-in.txt 23-Oct-2016 22:45 252
bug-struct-uniform-out.txt 23-Oct-2016 22:45 405
bug-swizzle-lhs-cast-inES3.txt 23-Oct-2016 22:45 1559
bug-swizzle-lhs-cast-outES3.txt 23-Oct-2016 22:45 1611
bug-swizzle-lhs-cast-outES3Metal.txt 23-Oct-2016 22:45 2122
bug-varying-const-in.txt 23-Oct-2016 22:45 130
bug-varying-const-out.txt 23-Oct-2016 22:45 238
builtin-vars-in.txt 23-Oct-2016 22:45 293
builtin-vars-inES.txt 23-Oct-2016 22:45 243
builtin-vars-inES3.txt 23-Oct-2016 22:45 227
builtin-vars-out.txt 23-Oct-2016 22:45 517
builtin-vars-outES.txt 23-Oct-2016 22:45 462
builtin-vars-outES3.txt 23-Oct-2016 22:45 460
builtin-vars-outES3Metal.txt 23-Oct-2016 22:45 1036
estest1-in.txt 23-Oct-2016 22:45 356
estest1-out.txt 23-Oct-2016 22:45 595
glsl140-basic-in.txt 23-Oct-2016 22:45 164
glsl140-basic-out.txt 23-Oct-2016 22:45 394
glsl140-integers-in.txt 23-Oct-2016 22:45 508
glsl140-integers-out.txt 23-Oct-2016 22:45 690
inputs-inES3.txt 23-Oct-2016 22:45 905
inputs-outES3.txt 23-Oct-2016 22:45 840
inputs-outES3Metal.txt 23-Oct-2016 22:45 1408
loops-for-in.txt 23-Oct-2016 22:45 1680
loops-for-out.txt 23-Oct-2016 22:45 1644
loops-for-withvec4-in.txt 23-Oct-2016 22:45 5290
loops-for-withvec4-inES3.txt 23-Oct-2016 22:45 5293
loops-for-withvec4-out.txt 23-Oct-2016 22:45 5129
loops-for-withvec4-outES3.txt 23-Oct-2016 22:45 5144
loops-for-withvec4-outES3Metal.txt 23-Oct-2016 22:45 6141
loops-for-withvec4inductorW-inES3.txt 23-Oct-2016 22:45 4443
loops-for-withvec4inductorW-outES3.txt 23-Oct-2016 22:45 4430
loops-for-withvec4inductorW-outES3Metal.txt 23-Oct-2016 22:45 5314
loops-forlimitbreak-inES.txt 23-Oct-2016 22:45 1765
loops-forlimitbreak-inES3.txt 23-Oct-2016 22:45 1872
loops-forlimitbreak-outES.txt 23-Oct-2016 22:45 1773
loops-forlimitbreak-outES3.txt 23-Oct-2016 22:45 2023
loops-forlimitbreak-outES3Metal.txt 23-Oct-2016 22:45 2498
loops-forsimple-in.txt 23-Oct-2016 22:45 184
loops-forsimple-out.txt 23-Oct-2016 22:45 414
loops-forvarious-inES.txt 23-Oct-2016 22:45 1616
loops-forvarious-inES3.txt 23-Oct-2016 22:45 1678
loops-forvarious-outES.txt 23-Oct-2016 22:45 1557
loops-forvarious-outES3.txt 23-Oct-2016 22:45 1556
loops-forvarious-outES3Metal.txt 23-Oct-2016 22:45 2386
loops-forwithcalls-in.txt 23-Oct-2016 22:45 201
loops-forwithcalls-out.txt 23-Oct-2016 22:45 542
matrix-casts-inES3.txt 23-Oct-2016 22:45 657
matrix-casts-outES3.txt 23-Oct-2016 22:45 937
matrix-casts-outES3Metal.txt 23-Oct-2016 22:45 2081
opt-inline-varnames-in.txt 23-Oct-2016 22:45 273
opt-inline-varnames-out.txt 23-Oct-2016 22:45 253
opt-matrix-constr-in.txt 23-Oct-2016 22:45 211
opt-matrix-constr-out.txt 23-Oct-2016 22:45 466
opt-matrix-transpose-mul-inES.txt 23-Oct-2016 22:45 2061
opt-matrix-transpose-mul-inES3.txt 23-Oct-2016 22:45 2077
opt-matrix-transpose-mul-outES.txt 23-Oct-2016 22:45 2212
opt-matrix-transpose-mul-outES3.txt 23-Oct-2016 22:45 2332
opt-matrix-transpose-mul-outES3Metal.txt 23-Oct-2016 22:45 2978
opt-negsub-in.txt 23-Oct-2016 22:45 339
opt-negsub-out.txt 23-Oct-2016 22:45 755
opt-normalize-in.txt 23-Oct-2016 22:45 145
opt-normalize-out.txt 23-Oct-2016 22:45 267
opt-unroll-in.txt 23-Oct-2016 22:45 1053
opt-unroll-out.txt 23-Oct-2016 22:45 1794
opt-unusedvars-in.txt 23-Oct-2016 22:45 196
opt-unusedvars-out.txt 23-Oct-2016 22:45 314
swizzle-casts-inES3.txt 23-Oct-2016 22:45 1225
swizzle-casts-outES3.txt 23-Oct-2016 22:45 783
swizzle-casts-outES3Metal.txt 23-Oct-2016 22:45 1306
swizzlemask-in.txt 23-Oct-2016 22:45 190
swizzlemask-out.txt 23-Oct-2016 22:45 290
types-in.txt 23-Oct-2016 22:45 838
types-inES.txt 23-Oct-2016 22:45 920
types-inES3.txt 23-Oct-2016 22:45 979
types-out.txt 23-Oct-2016 22:45 575
types-outES.txt 23-Oct-2016 22:45 832
types-outES3.txt 23-Oct-2016 22:45 690
types-outES3Metal.txt 23-Oct-2016 22:45 1197
uniforms-arrays-inES3.txt 23-Oct-2016 22:45 1901
uniforms-arrays-outES3.txt 23-Oct-2016 22:45 3267
uniforms-arrays-outES3Metal.txt 23-Oct-2016 22:45 3959
z-NichsHybridLight-in.txt 23-Oct-2016 22:45 6607
z-NichsHybridLight-out.txt 23-Oct-2016 22:45 7793
z-NichsHybridLightVectorInsertBug-in.txt 23-Oct-2016 22:45 4319
z-NichsHybridLightVectorInsertBug-inES.txt 23-Oct-2016 22:45 5426
z-NichsHybridLightVectorInsertBug-inES3.txt 23-Oct-2016 22:45 5155
z-NichsHybridLightVectorInsertBug-out.txt 23-Oct-2016 22:45 3635
z-NichsHybridLightVectorInsertBug-outES.txt 23-Oct-2016 22:45 5216
z-NichsHybridLightVectorInsertBug-outES3.txt 23-Oct-2016 22:45 5205
z-NichsHybridLightVectorInsertBug-outES3Metal.txt 23-Oct-2016 22:45 6167
z-alphabumpspec-in.txt 23-Oct-2016 22:45 3808
z-alphabumpspec-out.txt 23-Oct-2016 22:45 3340
z-particle-in.txt 23-Oct-2016 22:45 833
z-particle-inES.txt 23-Oct-2016 22:45 894
z-particle-out.txt 23-Oct-2016 22:45 591
z-particle-outES.txt 23-Oct-2016 22:45 765
z-prepasslight-in.txt 23-Oct-2016 22:45 1125
z-prepasslight-inES.txt 23-Oct-2016 22:45 1215
z-prepasslight-inES3.txt 23-Oct-2016 22:45 1252
z-prepasslight-out.txt 23-Oct-2016 22:45 1033
z-prepasslight-outES.txt 23-Oct-2016 22:45 1208
z-prepasslight-outES3.txt 23-Oct-2016 22:45 1123
z-prepasslight-outES3Metal.txt 23-Oct-2016 22:45 1604
z-treeleaf-in.txt 23-Oct-2016 22:45 5531
z-treeleaf-inES.txt 23-Oct-2016 22:45 6065
z-treeleaf-inES3.txt 23-Oct-2016 22:45 6118
z-treeleaf-out.txt 23-Oct-2016 22:45 4789
z-treeleaf-outES.txt 23-Oct-2016 22:45 5332
z-treeleaf-outES3.txt 23-Oct-2016 22:45 5380
z-treeleaf-outES3Metal.txt 23-Oct-2016 22:45 6105
z-unishader-dirlm-in.txt 23-Oct-2016 22:45 3260
z-unishader-dirlm-out.txt 23-Oct-2016 22:45 2310
zun-Bumped_Diffuse-in.txt 23-Oct-2016 22:45 2117
zun-Bumped_Diffuse-out.txt 23-Oct-2016 22:45 1530
zun-Bumped_Diffuse1-in.txt 23-Oct-2016 22:45 1923
zun-Bumped_Diffuse1-out.txt 23-Oct-2016 22:45 963
zun-Bumped_Specular-in.txt 23-Oct-2016 22:45 6098
zun-Bumped_Specular-out.txt 23-Oct-2016 22:45 5376
zun-Bumped_Specular2-in.txt 23-Oct-2016 22:45 2279
zun-Bumped_Specular2-out.txt 23-Oct-2016 22:45 1535
zun-Decal-in.txt 23-Oct-2016 22:45 2287
zun-Decal-out.txt 23-Oct-2016 22:45 1441
zun-Diffuse-in.txt 23-Oct-2016 22:45 2362
zun-Diffuse-out.txt 23-Oct-2016 22:45 1588
zun-Diffuse2-in.txt 23-Oct-2016 22:45 2258
zun-Diffuse2-out.txt 23-Oct-2016 22:45 1535
zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt 23-Oct-2016 22:45 2719
zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt 23-Oct-2016 22:45 2199
zun-FX_Glass_Stained_BumpDistort-in.txt 23-Oct-2016 22:45 1324
zun-FX_Glass_Stained_BumpDistort-out.txt 23-Oct-2016 22:45 989
zun-FX_Water_(simple)-in.txt 23-Oct-2016 22:45 1692
zun-FX_Water_(simple)-out.txt 23-Oct-2016 22:45 1326
zun-Grab_Invert-in.txt 23-Oct-2016 22:45 718
zun-Grab_Invert-out.txt 23-Oct-2016 22:45 424
zun-Hidden_Camera-DepthNormalTexture-in.txt 23-Oct-2016 22:45 2086
zun-Hidden_Camera-DepthNormalTexture-out.txt 23-Oct-2016 22:45 1908
zun-Hidden_Camera-DepthNormalTexture1-in.txt 23-Oct-2016 22:45 3524
zun-Hidden_Camera-DepthNormalTexture1-out.txt 23-Oct-2016 22:45 1858
zun-Hidden_Camera-DepthTexture-in.txt 23-Oct-2016 22:45 2357
zun-Hidden_Camera-DepthTexture-out.txt 23-Oct-2016 22:45 1854
zun-Hidden_Glow_Downsample-in.txt 23-Oct-2016 22:45 1475
zun-Hidden_Glow_Downsample-out.txt 23-Oct-2016 22:45 1373
zun-Hidden_Internal-GUITextureClip-in.txt 23-Oct-2016 22:45 1184
zun-Hidden_Internal-GUITextureClip-out.txt 23-Oct-2016 22:45 900
zun-Hidden_Internal-PrePassLighting-in.txt 23-Oct-2016 22:45 1186
zun-Hidden_Internal-PrePassLighting-out.txt 23-Oct-2016 22:45 1005
zun-Hidden_Noise_Shader_RGB-in.txt 23-Oct-2016 22:45 1266
zun-Hidden_Noise_Shader_RGB-out.txt 23-Oct-2016 22:45 1077
zun-Hidden_TerrainEngine_BillboardTree-in.txt 23-Oct-2016 22:45 2550
zun-Hidden_TerrainEngine_BillboardTree-out.txt 23-Oct-2016 22:45 2097
zun-Hidden_TerrainEngine_Details_BillboardWavin..> 23-Oct-2016 22:45 7689
zun-Hidden_TerrainEngine_Details_BillboardWavin..> 23-Oct-2016 22:45 6140
zun-Hidden_TerrainEngine_Details_BillboardWavin..> 23-Oct-2016 22:45 5413
zun-Hidden_TerrainEngine_Details_BillboardWavin..> 23-Oct-2016 22:45 3740
zun-Hidden_TerrainEngine_Details_BillboardWavin..> 23-Oct-2016 22:45 4483
zun-Hidden_TerrainEngine_Details_BillboardWavin..> 23-Oct-2016 22:45 2993
zun-Hidden_TerrainEngine_Details_WavingDoublePa..> 23-Oct-2016 22:45 4899
zun-Hidden_TerrainEngine_Details_WavingDoublePa..> 23-Oct-2016 22:45 3009
zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_re..> 23-Oct-2016 22:45 2703
zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_re..> 23-Oct-2016 22:45 2713
zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_..> 23-Oct-2016 22:45 2703
zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_..> 23-Oct-2016 22:45 2713
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddP..> 23-Oct-2016 22:45 5631
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddP..> 23-Oct-2016 22:45 4899
zun-Hidden_TerrainEngine_Splatmap_Lightmap-Firs..> 23-Oct-2016 22:45 2880
zun-Hidden_TerrainEngine_Splatmap_Lightmap-Firs..> 23-Oct-2016 22:45 2188
zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt 23-Oct-2016 22:45 1508
zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt 23-Oct-2016 22:45 1484
zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt 23-Oct-2016 22:45 2538
zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt 23-Oct-2016 22:45 2010
zun-Hidden_Tree_Optimized_Bark_Shader-in.txt 23-Oct-2016 22:45 5573
zun-Hidden_Tree_Optimized_Bark_Shader-out.txt 23-Oct-2016 22:45 4421
zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt 23-Oct-2016 22:45 3888
zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt 23-Oct-2016 22:45 2427
zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt 23-Oct-2016 22:45 6073
zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt 23-Oct-2016 22:45 4931
zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt 23-Oct-2016 22:45 6284
zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt 23-Oct-2016 22:45 5182
zun-Hidden_Twist_Effect-in.txt 23-Oct-2016 22:45 1074
zun-Hidden_Twist_Effect-out.txt 23-Oct-2016 22:45 797
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-i..> 23-Oct-2016 22:45 2536
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-o..> 23-Oct-2016 22:45 1900
zun-Nature_Soft_Occlusion_Bark-in.txt 23-Oct-2016 22:45 3388
zun-Nature_Soft_Occlusion_Bark-out.txt 23-Oct-2016 22:45 2384
zun-Nature_Soft_Occlusion_Bark2-in.txt 23-Oct-2016 22:45 2328
zun-Nature_Soft_Occlusion_Bark2-out.txt 23-Oct-2016 22:45 1439
zun-Nature_Soft_Occlusion_Bark3-in.txt 23-Oct-2016 22:45 3153
zun-Nature_Soft_Occlusion_Bark3-out.txt 23-Oct-2016 22:45 2423
zun-Nature_Soft_Occlusion_Leaves1-in.txt 23-Oct-2016 22:45 2938
zun-Nature_Soft_Occlusion_Leaves1-out.txt 23-Oct-2016 22:45 1846
zun-Nature_Soft_Occlusion_Leaves3-in.txt 23-Oct-2016 22:45 2511
zun-Nature_Soft_Occlusion_Leaves3-out.txt 23-Oct-2016 22:45 1715
zun-Parallax_Diffuse-in.txt 23-Oct-2016 22:45 6116
zun-Parallax_Diffuse-out.txt 23-Oct-2016 22:45 5376
zun-Parallax_Diffuse1-in.txt 23-Oct-2016 22:45 2752
zun-Parallax_Diffuse1-out.txt 23-Oct-2016 22:45 2064
zun-Parallax_Diffuse2-in.txt 23-Oct-2016 22:45 3108
zun-Parallax_Diffuse2-out.txt 23-Oct-2016 22:45 2644
zun-Particles_Blend-in.txt 23-Oct-2016 22:45 936
zun-Particles_Blend-out.txt 23-Oct-2016 22:45 606
zun-Reflective_Bumped_Diffuse-in.txt 23-Oct-2016 22:45 2533
zun-Reflective_Bumped_Diffuse-out.txt 23-Oct-2016 22:45 1900
zun-Reflective_Bumped_Diffuse1-in.txt 23-Oct-2016 22:45 3763
zun-Reflective_Bumped_Diffuse1-out.txt 23-Oct-2016 22:45 3259
zun-Reflective_Bumped_Specular-in.txt 23-Oct-2016 22:45 3002
zun-Reflective_Bumped_Specular-out.txt 23-Oct-2016 22:45 2336
zun-Reflective_Bumped_Specular1-in.txt 23-Oct-2016 22:45 2137
zun-Reflective_Bumped_Specular1-out.txt 23-Oct-2016 22:45 1530
zun-Reflective_Bumped_Specular2-in.txt 23-Oct-2016 22:45 3407
zun-Reflective_Bumped_Specular2-out.txt 23-Oct-2016 22:45 2678
zun-Reflective_Bumped_Unlit-in.txt 23-Oct-2016 22:45 2339
zun-Reflective_Bumped_Unlit-out.txt 23-Oct-2016 22:45 2203
zun-Reflective_Diffuse-in.txt 23-Oct-2016 22:45 2372
zun-Reflective_Diffuse-out.txt 23-Oct-2016 22:45 1520
zun-Reflective_Diffuse1-in.txt 23-Oct-2016 22:45 2653
zun-Reflective_Diffuse1-out.txt 23-Oct-2016 22:45 1783
zun-Reflective_Parallax_Diffuse-in.txt 23-Oct-2016 22:45 3010
zun-Reflective_Parallax_Diffuse-out.txt 23-Oct-2016 22:45 2268
zun-Reflective_Parallax_Diffuse1-in.txt 23-Oct-2016 22:45 3554
zun-Reflective_Parallax_Diffuse1-out.txt 23-Oct-2016 22:45 2934
zun-Reflective_Parallax_Specular-in.txt 23-Oct-2016 22:45 3020
zun-Reflective_Parallax_Specular-out.txt 23-Oct-2016 22:45 2336
zun-Reflective_Parallax_Specular1-in.txt 23-Oct-2016 22:45 2994
zun-Reflective_Parallax_Specular1-out.txt 23-Oct-2016 22:45 2302
zun-Reflective_Specular-in.txt 23-Oct-2016 22:45 2669
zun-Reflective_Specular-out.txt 23-Oct-2016 22:45 1728
zun-Reflective_Specular1-in.txt 23-Oct-2016 22:45 1358
zun-Reflective_Specular1-out.txt 23-Oct-2016 22:45 669
zun-Reflective_Specular2-in.txt 23-Oct-2016 22:45 2653
zun-Reflective_Specular2-out.txt 23-Oct-2016 22:45 1783
zun-RenderFX_Skybox_Cubed-in.txt 23-Oct-2016 22:45 727
zun-RenderFX_Skybox_Cubed-out.txt 23-Oct-2016 22:45 417
zun-Self-Illumin_Bumped_Diffuse-in.txt 23-Oct-2016 22:45 2574
zun-Self-Illumin_Bumped_Diffuse-out.txt 23-Oct-2016 22:45 1934
zun-Self-Illumin_Bumped_Specular1-in.txt 23-Oct-2016 22:45 2030
zun-Self-Illumin_Bumped_Specular1-out.txt 23-Oct-2016 22:45 1067
zun-Self-Illumin_Diffuse1-in.txt 23-Oct-2016 22:45 2365
zun-Self-Illumin_Diffuse1-out.txt 23-Oct-2016 22:45 1639
zun-Self-Illumin_Parallax_Diffuse-in.txt 23-Oct-2016 22:45 3009
zun-Self-Illumin_Parallax_Diffuse-out.txt 23-Oct-2016 22:45 2268
zun-Self-Illumin_Parallax_Specular1-in.txt 23-Oct-2016 22:45 3019
zun-Self-Illumin_Parallax_Specular1-out.txt 23-Oct-2016 22:45 2336
zun-Self-Illumin_Specular1-in.txt 23-Oct-2016 22:45 1357
zun-Self-Illumin_Specular1-out.txt 23-Oct-2016 22:45 669
zun-ShowDestAlpha-in.txt 23-Oct-2016 22:45 560
zun-ShowDestAlpha-out.txt 23-Oct-2016 22:45 257
zun-Specular-in.txt 23-Oct-2016 22:45 2649
zun-Specular-out.txt 23-Oct-2016 22:45 1728
zun-Specular1-in.txt 23-Oct-2016 22:45 1338
zun-Specular1-out.txt 23-Oct-2016 22:45 669
zun-Specular2-in.txt 23-Oct-2016 22:45 2258
zun-Specular2-out.txt 23-Oct-2016 22:45 1535
zun-Surface_2UV-in.txt 23-Oct-2016 22:45 2465
zun-Surface_2UV-out.txt 23-Oct-2016 22:45 1682
zun-Surface_2UV1-in.txt 23-Oct-2016 22:45 2015
zun-Surface_2UV1-out.txt 23-Oct-2016 22:45 1125
zun-Surface_Colored_Specular-in.txt 23-Oct-2016 22:45 2903
zun-Surface_Colored_Specular-out.txt 23-Oct-2016 22:45 1840
zun-Surface_Colored_Specular1-in.txt 23-Oct-2016 22:45 1498
zun-Surface_Colored_Specular1-out.txt 23-Oct-2016 22:45 669
zun-Surface_Custom_Data-in.txt 23-Oct-2016 22:45 2487
zun-Surface_Custom_Data-out.txt 23-Oct-2016 22:45 1422
zun-Surface_Custom_Data1-in.txt 23-Oct-2016 22:45 2478
zun-Surface_Custom_Data1-out.txt 23-Oct-2016 22:45 1375
zun-Surface_Custom_Data2-in.txt 23-Oct-2016 22:45 2383
zun-Surface_Custom_Data2-out.txt 23-Oct-2016 22:45 1415
zun-Surface_DecalAddBump-in.txt 23-Oct-2016 22:45 2168
zun-Surface_DecalAddBump-out.txt 23-Oct-2016 22:45 1324
zun-Surface_DecalAddBump1-in.txt 23-Oct-2016 22:45 1902
zun-Surface_DecalAddBump1-out.txt 23-Oct-2016 22:45 963
zun-Surface_DecalAddBump2-in.txt 23-Oct-2016 22:45 2338
zun-Surface_DecalAddBump2-out.txt 23-Oct-2016 22:45 1095
zun-Surface_DecalAddBump3-in.txt 23-Oct-2016 22:45 3762
zun-Surface_DecalAddBump3-out.txt 23-Oct-2016 22:45 3285
zun-Surface_Diffuse_Wrapped-in.txt 23-Oct-2016 22:45 2353
zun-Surface_Diffuse_Wrapped-out.txt 23-Oct-2016 22:45 1541
zun-Surface_Rim-in.txt 23-Oct-2016 22:45 2186
zun-Surface_Rim-out.txt 23-Oct-2016 22:45 1324
zun-Surface_Rim1-in.txt 23-Oct-2016 22:45 2764
zun-Surface_Rim1-out.txt 23-Oct-2016 22:45 2081
zun-Surface_Rim2-in.txt 23-Oct-2016 22:45 3120
zun-Surface_Rim2-out.txt 23-Oct-2016 22:45 2660
zun-Surface_Rim_Bump-in.txt 23-Oct-2016 22:45 2458
zun-Surface_Rim_Bump-out.txt 23-Oct-2016 22:45 1822
zun-Surface_Rim_Bump1-in.txt 23-Oct-2016 22:45 2468
zun-Surface_Rim_Bump1-out.txt 23-Oct-2016 22:45 1890
zun-Surface_ScreenPos-in.txt 23-Oct-2016 22:45 2168
zun-Surface_ScreenPos-out.txt 23-Oct-2016 22:45 1243
zun-Surface_ScreenPos1-in.txt 23-Oct-2016 22:45 2178
zun-Surface_ScreenPos1-out.txt 23-Oct-2016 22:45 1312
zun-Surface_ScreenPos2-in.txt 23-Oct-2016 22:45 1337
zun-Surface_ScreenPos2-out.txt 23-Oct-2016 22:45 669
zun-Surface_ScreenPosAlbedo-in.txt 23-Oct-2016 22:45 1337
zun-Surface_ScreenPosAlbedo-out.txt 23-Oct-2016 22:45 669
zun-Surface_ScreenPosAlbedo1-in.txt 23-Oct-2016 22:45 1843
zun-Surface_ScreenPosAlbedo1-out.txt 23-Oct-2016 22:45 883
zun-Surface_Slices-in.txt 23-Oct-2016 22:45 2495
zun-Surface_Slices-out.txt 23-Oct-2016 22:45 1617
zun-Surface_Slices1-in.txt 23-Oct-2016 22:45 2073
zun-Surface_Slices1-out.txt 23-Oct-2016 22:45 1152
zun-Surface_Slices2-in.txt 23-Oct-2016 22:45 2429
zun-Surface_Slices2-out.txt 23-Oct-2016 22:45 1723
zun-Surface_Slices3-in.txt 23-Oct-2016 22:45 2260
zun-Surface_Slices3-out.txt 23-Oct-2016 22:45 1637
zun-Surface_WorldRefl-in.txt 23-Oct-2016 22:45 2570
zun-Surface_WorldRefl-out.txt 23-Oct-2016 22:45 1682
zun-Surface_WorldRefl1-in.txt 23-Oct-2016 22:45 1337
zun-Surface_WorldRefl1-out.txt 23-Oct-2016 22:45 669
zun-Test_CgNormals-in.txt 23-Oct-2016 22:45 1000
zun-Test_CgNormals-out.txt 23-Oct-2016 22:45 684
zun-Test_VertexShaderDepthTexture-in.txt 23-Oct-2016 22:45 1071
zun-Test_VertexShaderDepthTexture-out.txt 23-Oct-2016 22:45 688
zun-Test_VertexShaderTexture-in.txt 23-Oct-2016 22:45 1028
zun-Test_VertexShaderTexture-out.txt 23-Oct-2016 22:45 647
zun-TexGen_Cube_Refl-in.txt 23-Oct-2016 22:45 1365
zun-TexGen_Cube_Refl-out.txt 23-Oct-2016 22:45 1096
zun-Toon_Basic-in.txt 23-Oct-2016 22:45 994
zun-Toon_Basic-out.txt 23-Oct-2016 22:45 813
zun-Transparent_Bumped_Specular-in.txt 23-Oct-2016 22:45 2982
zun-Transparent_Bumped_Specular-out.txt 23-Oct-2016 22:45 2336
zun-Transparent_Cutout_Bumped_Diffuse-in.txt 23-Oct-2016 22:45 2300
zun-Transparent_Cutout_Bumped_Diffuse-out.txt 23-Oct-2016 22:45 1612
zun-Transparent_Cutout_Bumped_Diffuse1-in.txt 23-Oct-2016 22:45 1923
zun-Transparent_Cutout_Bumped_Diffuse1-out.txt 23-Oct-2016 22:45 963
zun-Transparent_Cutout_Bumped_Specular-in.txt 23-Oct-2016 22:45 2211
zun-Transparent_Cutout_Bumped_Specular-out.txt 23-Oct-2016 22:45 1642
zun-Transparent_Cutout_Bumped_Specular1-in.txt 23-Oct-2016 22:45 1923
zun-Transparent_Cutout_Bumped_Specular1-out.txt 23-Oct-2016 22:45 963
zun-Transparent_Cutout_Diffuse-in.txt 23-Oct-2016 22:45 2352
zun-Transparent_Cutout_Diffuse-out.txt 23-Oct-2016 22:45 1520
zun-Transparent_Cutout_Specular-in.txt 23-Oct-2016 22:45 2465
zun-Transparent_Cutout_Specular-out.txt 23-Oct-2016 22:45 1552
zun-Transparent_Specular-in.txt 23-Oct-2016 22:45 2650
zun-Transparent_Specular-out.txt 23-Oct-2016 22:45 1789
zun-TreeCreatorLeavesRT-in.txt 23-Oct-2016 22:45 3022
zun-TreeCreatorLeavesRT-out.txt 23-Oct-2016 22:45 3920
zun-Tree_Editor_Bark_Shader-in.txt 23-Oct-2016 22:45 5362
zun-Tree_Editor_Bark_Shader-out.txt 23-Oct-2016 22:45 4170
zun-Tree_Editor_Bark_Shader1-in.txt 23-Oct-2016 22:45 5573
zun-Tree_Editor_Bark_Shader1-out.txt 23-Oct-2016 22:45 4421
zun-Tree_Editor_Leaf_Shader-in.txt 23-Oct-2016 22:45 6284
zun-Tree_Editor_Leaf_Shader-out.txt 23-Oct-2016 22:45 5182
zun-Tree_Editor_Leaf_Shader1-in.txt 23-Oct-2016 22:45 5717
zun-Tree_Editor_Leaf_Shader1-out.txt 23-Oct-2016 22:45 4323
zun-Vertex_Colored-in.txt 23-Oct-2016 22:45 1336
zun-Vertex_Colored-out.txt 23-Oct-2016 22:45 900