varying vec3 var_a; void main () { gl_Position = (gl_Vertex * vec4(0.1825742, 0.3651484, 0.5477225, 0.7302967)); var_a = (gl_Vertex.xyz * normalize(vec3(0.0, 0.0, 0.0))); } // stats: 3 alu 0 tex 0 flow // inputs: 1 // #0: gl_Vertex (high float) 4x1 [-1] loc 0