[![Build Status](https://travis-ci.org/phaazon/glsl-quasiquote.svg?branch=master)](https://travis-ci.org/phaazon/glsl-quasiquote) [![crates.io](https://img.shields.io/crates/v/glsl-quasiquote.svg)](https://crates.io/crates/glsl-quasiquote) [![docs.rs](https://docs.rs/glsl-quasiquote/badge.svg)](https://docs.rs/glsl-quasiquote) ![License](https://img.shields.io/badge/license-BSD3-blue.svg?style=flat) # GLSL quasiquoting. This crate exports a procedural macro: `glsl!`. It enables quasiquoting by allowing you to embed GLSL source code directly into rust via the syntax: ```rust #![feature(proc_macro_hygiene)] use glsl::syntax::TranslationUnit; use glsl_quasiquote::glsl; let tu: TranslationUnit = glsl!{ // your GLSL code here void main() { } }; ``` The `glsl!` macro accepts the GLSL code directly. You can then write plain GLSL. Especially, since version **0.2**, the macro accepts plain GLSL pragmas (both `#version` and `#extension`). The `glsl!` procedural macro resolves at compile-time to [`TranslationUnit`], allowing you to manipulate the GLSL AST directly. Feel free to have a look at the [`glsl`](https://crates.io/crates/glsl) crate for further information. # Getting started Add the following to your dependencies in your `Cargo.toml`: ```toml glsl = "1" glsl-quasiquote = "1" ``` Then, you currently need to have a nightly compiler and the following feature enabled: ```rust #![feature(proc_macro_hygiene)] ``` Then, depending on which you’re using the 2018 edition or not: > *Non-2018 edition* ```rust extern crate glsl; #[macro_use] extern crate glsl_quasiquote; ``` > *2018 edition* ```rust use glsl_quasiquote::glsl; ``` # Special warnings and considerations Because of the nature of the Rust tokenizer, dots (`.`) at the beginning of a token is not part of the token. For instance, `.3` is reinterpreted as `.` and `3` (two tokens). This will lead to incorrect parsing if you try to represent the number `0.3` with `.3`. While accepted by [glsl](https://crates.io/crates/glsl), this is not accepted by this crate. This limitation is due to how Rust tokenizes input in procedural macro and is very unlikely to change. [`TranslationUnit`]: https://docs.rs/glsl/1.0.0/glsl/syntax/struct.TranslationUnit.html