130.frag ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color ERROR: 0:38: 'gl_Color' : redeclaring non-array as array ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...) ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion) ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp 3-component vector of uint' and a right operand of type ' temp 3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' const 2-component vector of uint' and a right operand of type ' const 2-component vector of uint' (or there is no acceptable conversion) ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found ERROR: 0:80: 'assign' : cannot convert from ' const float' to ' temp 4-component vector of float' ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions ERROR: 0:140: 'length' : does not operate on this type: temp bool ERROR: 0:140: 'boolb' : can't use function syntax on variable ERROR: 0:141: 'length' : does not operate on this type: temp float ERROR: 0:141: '' : function call, method, or subroutine call expected ERROR: 0:141: '' : no matching overloaded function found ERROR: 0:142: 'length' : incomplete method syntax ERROR: 0:143: 'length' : method does not accept any arguments ERROR: 0:146: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved ERROR: 0:151: 'int' : must be qualified as flat in ERROR: 0:151: 'redeclaration' : cannot change the type of gl_FogFragCoord ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the enabled extensions ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions ERROR: 0:154: 'iimage2D' : Reserved word. ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in' ERROR: 28 compilation errors. No code generated. Shader version: 130 Requested GL_ARB_gpu_shader5 Requested GL_ARB_separate_shader_objects Requested GL_ARB_shader_image_load_store Requested GL_ARB_shading_language_420pack Requested GL_ARB_texture_cube_map_array Requested GL_ARB_texture_gather Requested GL_ARB_texture_rectangle using early_fragment_tests ERROR: node is still EOpNull! 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'clip' ( temp float) 0:18 direct index ( smooth temp float ClipDistance) 0:18 'gl_ClipDistance' ( smooth in implicitly-sized array of float ClipDistance) 0:18 Constant: 0:18 3 (const int) 0:23 Function Definition: foo( ( global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of float) 0:25 's' ( temp 4-component vector of float) 0:25 textureGather ( global 4-component vector of float) 0:25 'sampC' ( uniform samplerCube) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:30 Function Definition: bar( ( global void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of float) 0:32 's' ( temp 4-component vector of float) 0:32 textureGather ( global 4-component vector of float) 0:32 'sampC' ( uniform samplerCube) 0:32 Constant: 0:32 0.200000 0:32 0.200000 0:32 0.200000 0:43 Function Definition: bar2( ( global void) 0:43 Function Parameters: 0:45 Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 's' ( temp 4-component vector of float) 0:45 textureGather ( global 4-component vector of float) 0:45 'sampC' ( uniform samplerCube) 0:45 Constant: 0:45 0.200000 0:45 0.200000 0:45 0.200000 0:49 move second child to first child ( temp 3-component vector of bool) 0:49 'b3' ( temp 3-component vector of bool) 0:49 Compare Less Than ( global 3-component vector of bool) 0:49 'uv3' ( temp 3-component vector of uint) 0:49 'uv3' ( temp 3-component vector of uint) 0:50 move second child to first child ( temp 3-component vector of bool) 0:50 'b3' ( temp 3-component vector of bool) 0:50 Equal ( global 3-component vector of bool) 0:50 'uv3' ( temp 3-component vector of uint) 0:50 'uv3' ( temp 3-component vector of uint) 0:56 direct index ( temp int) 0:56 'a1' ( temp 1-element array of int) 0:56 Constant: 0:56 0 (const int) 0:57 direct index ( temp int) 0:57 'a2' ( temp 1-element array of int) 0:57 Constant: 0:57 0 (const int) 0:60 direct index ( temp int) 0:60 'a3' ( temp 4-element array of int) 0:60 Constant: 0:60 3 (const int) 0:61 Compare Not Equal ( temp bool) 0:61 'b3' ( temp 3-component vector of bool) 0:61 'b3' ( temp 3-component vector of bool) 0:62 Constant: 0:62 false (const bool) 0:63 Constant: 0:63 false (const bool) 0:64 Constant: 0:64 false (const bool) 0:65 Constant: 0:65 true (const bool) 0:66 Constant: 0:66 false (const bool) 0:77 Function Definition: bar23( ( global void) 0:77 Function Parameters: 0:? Sequence 0:80 's' ( temp 4-component vector of float) 0:81 move second child to first child ( temp 4-component vector of float) 0:81 's' ( temp 4-component vector of float) 0:81 textureGatherOffset ( global 4-component vector of float) 0:81 'samp2DR' ( uniform sampler2DRect) 0:81 Constant: 0:81 0.300000 0:81 0.300000 0:81 Constant: 0:81 1 (const int) 0:81 1 (const int) 0:82 move second child to first child ( temp 4-component vector of float) 0:82 's' ( temp 4-component vector of float) 0:82 textureGatherOffset ( global 4-component vector of float) 0:82 'samp2D' ( uniform sampler2D) 0:82 Constant: 0:82 0.300000 0:82 0.300000 0:82 Constant: 0:82 1 (const int) 0:82 1 (const int) 0:83 move second child to first child ( temp 4-component vector of float) 0:83 's' ( temp 4-component vector of float) 0:83 textureGatherOffset ( global 4-component vector of float) 0:83 'samp2DA' ( uniform sampler2DArray) 0:83 Constant: 0:83 0.300000 0:83 0.300000 0:83 0.300000 0:83 Constant: 0:83 1 (const int) 0:83 1 (const int) 0:84 move second child to first child ( temp 4-component vector of float) 0:84 's' ( temp 4-component vector of float) 0:84 textureGatherOffset ( global 4-component vector of float) 0:84 'samp2DS' ( uniform sampler2DShadow) 0:84 Constant: 0:84 0.300000 0:84 0.300000 0:84 Constant: 0:84 1.300000 0:84 Constant: 0:84 1 (const int) 0:84 1 (const int) 0:85 move second child to first child ( temp 4-component vector of float) 0:85 's' ( temp 4-component vector of float) 0:85 textureGatherOffset ( global 4-component vector of float) 0:85 'samp2D' ( uniform sampler2D) 0:85 Constant: 0:85 0.300000 0:85 0.300000 0:85 Constant: 0:85 1 (const int) 0:85 1 (const int) 0:85 Constant: 0:85 2 (const int) 0:90 Function Definition: bar234( ( global void) 0:90 Function Parameters: 0:? Sequence 0:93 move second child to first child ( temp 4-component vector of float) 0:93 's' ( temp 4-component vector of float) 0:93 textureGatherOffset ( global 4-component vector of float) 0:93 'samp2D' ( uniform sampler2D) 0:93 Constant: 0:93 0.300000 0:93 0.300000 0:93 Constant: 0:93 1 (const int) 0:93 1 (const int) 0:94 move second child to first child ( temp 4-component vector of float) 0:94 's' ( temp 4-component vector of float) 0:94 textureGatherOffset ( global 4-component vector of float) 0:94 'samp2DA' ( uniform sampler2DArray) 0:94 Constant: 0:94 0.300000 0:94 0.300000 0:94 0.300000 0:94 Constant: 0:94 1 (const int) 0:94 1 (const int) 0:95 move second child to first child ( temp 4-component vector of float) 0:95 's' ( temp 4-component vector of float) 0:95 textureGatherOffset ( global 4-component vector of float) 0:95 'samp2DR' ( uniform sampler2DRect) 0:95 Constant: 0:95 0.300000 0:95 0.300000 0:95 Constant: 0:95 1 (const int) 0:95 1 (const int) 0:96 move second child to first child ( temp 4-component vector of float) 0:96 's' ( temp 4-component vector of float) 0:96 textureGatherOffset ( global 4-component vector of float) 0:96 'samp2DS' ( uniform sampler2DShadow) 0:96 Constant: 0:96 0.300000 0:96 0.300000 0:96 Constant: 0:96 1.300000 0:96 Constant: 0:96 1 (const int) 0:96 1 (const int) 0:97 move second child to first child ( temp 4-component vector of float) 0:97 's' ( temp 4-component vector of float) 0:97 textureGatherOffset ( global 4-component vector of float) 0:97 'samp2D' ( uniform sampler2D) 0:97 Constant: 0:97 0.300000 0:97 0.300000 0:97 Constant: 0:97 1 (const int) 0:97 1 (const int) 0:97 Constant: 0:97 2 (const int) 0:107 Function Definition: bar235( ( global void) 0:107 Function Parameters: 0:109 Sequence 0:109 Sequence 0:109 move second child to first child ( temp 3-component vector of int) 0:109 'a' ( temp 3-component vector of int) 0:109 textureSize ( global 3-component vector of int) 0:109 'Sca' ( uniform samplerCubeArray) 0:109 Constant: 0:109 3 (const int) 0:110 Sequence 0:110 move second child to first child ( temp 4-component vector of float) 0:110 'b' ( temp 4-component vector of float) 0:110 texture ( global 4-component vector of float) 0:110 'Sca' ( uniform samplerCubeArray) 0:110 'i' ( smooth in 4-component vector of float) 0:111 Sequence 0:111 move second child to first child ( temp 4-component vector of int) 0:111 'c' ( temp 4-component vector of int) 0:111 texture ( global 4-component vector of int) 0:111 'Isca' ( uniform isamplerCubeArray) 0:111 'i' ( smooth in 4-component vector of float) 0:111 Constant: 0:111 0.700000 0:112 Sequence 0:112 move second child to first child ( temp 4-component vector of uint) 0:112 'd' ( temp 4-component vector of uint) 0:112 texture ( global 4-component vector of uint) 0:112 'Usca' ( uniform usamplerCubeArray) 0:112 'i' ( smooth in 4-component vector of float) 0:114 move second child to first child ( temp 4-component vector of float) 0:114 'b' ( temp 4-component vector of float) 0:114 textureLod ( global 4-component vector of float) 0:114 'Sca' ( uniform samplerCubeArray) 0:114 'i' ( smooth in 4-component vector of float) 0:114 Constant: 0:114 1.700000 0:115 move second child to first child ( temp 3-component vector of int) 0:115 'a' ( temp 3-component vector of int) 0:115 textureSize ( global 3-component vector of int) 0:115 'Scas' ( uniform samplerCubeArrayShadow) 0:115 direct index ( temp int) 0:115 'a' ( temp 3-component vector of int) 0:115 Constant: 0:115 0 (const int) 0:116 Sequence 0:116 move second child to first child ( temp float) 0:116 'f' ( temp float) 0:116 texture ( global float) 0:116 'Scas' ( uniform samplerCubeArrayShadow) 0:116 'i' ( smooth in 4-component vector of float) 0:116 direct index ( temp float) 0:116 'b' ( temp 4-component vector of float) 0:116 Constant: 0:116 1 (const int) 0:117 move second child to first child ( temp 4-component vector of int) 0:117 'c' ( temp 4-component vector of int) 0:117 textureGrad ( global 4-component vector of int) 0:117 'Isca' ( uniform isamplerCubeArray) 0:117 'i' ( smooth in 4-component vector of float) 0:117 Constant: 0:117 0.100000 0:117 0.100000 0:117 0.100000 0:117 Constant: 0:117 0.200000 0:117 0.200000 0:117 0.200000 0:129 Function Definition: bar23444( ( global void) 0:129 Function Parameters: 0:? Sequence 0:132 Sequence 0:132 move second child to first child ( temp float) 0:132 'a1' ( temp float) 0:132 direct index ( temp float) 0:132 direct index ( temp 3-component vector of float) 0:132 'm43' ( temp 4X3 matrix of float) 0:132 Constant: 0:132 3 (const int) 0:132 Constant: 0:132 1 (const int) 0:134 Sequence 0:134 move second child to first child ( temp int) 0:134 'a2' ( temp int) 0:134 Constant: 0:134 4 (const int) 0:135 add second child into first child ( temp int) 0:135 'a2' ( temp int) 0:135 Constant: 0:135 3 (const int) 0:136 add second child into first child ( temp int) 0:136 'a2' ( temp int) 0:136 Constant: 0:136 3 (const int) 0:137 Sequence 0:137 move second child to first child ( temp float) 0:137 'b' ( const (read only) float) 0:137 component-wise multiply ( temp float) 0:137 Constant: 0:137 2.000000 0:137 'a1' ( temp float) 0:138 move second child to first child ( temp float) 0:138 direct index ( temp float) 0:138 'a' ( global 3-component vector of float) 0:138 Constant: 0:138 0 (const int) 0:138 Constant: 0:138 -1.000000 0:140 Constant: 0:140 0.000000 0:141 Constant: 0:141 0.000000 0:143 Constant: 0:143 1 (const int) 0:162 Function Definition: qux2( ( global void) 0:162 Function Parameters: 0:? Sequence 0:165 imageAtomicCompSwap ( global int) 0:165 'iimg2D' (layout( r32i) uniform iimage2D) 0:165 Construct ivec2 ( temp 2-component vector of int) 0:165 'i' ( temp int) 0:165 'i' ( temp int) 0:165 'i' ( temp int) 0:165 'i' ( temp int) 0:166 Sequence 0:166 move second child to first child ( temp 4-component vector of int) 0:166 'pos' ( temp 4-component vector of int) 0:166 imageLoad ( global 4-component vector of int) 0:166 'iimg2D' (layout( r32i) uniform iimage2D) 0:166 Construct ivec2 ( temp 2-component vector of int) 0:166 'i' ( temp int) 0:166 'i' ( temp int) 0:? Linker Objects 0:? 'a' ( global 3-component vector of float) 0:? 'b' ( global float) 0:? 'c' ( global int) 0:? 'i' ( smooth in 4-component vector of float) 0:? 'o' ( out 4-component vector of float) 0:? 'fflat' ( flat in float) 0:? 'fsmooth' ( smooth in float) 0:? 'fnop' ( noperspective in float) 0:? 'gl_ClipDistance' ( smooth in implicitly-sized array of float ClipDistance) 0:? 'sampC' ( uniform samplerCube) 0:? 'gl_Color' ( in 4-component vector of float Color) 0:? 'samp2D' ( uniform sampler2D) 0:? 'samp2DS' ( uniform sampler2DShadow) 0:? 'samp2DR' ( uniform sampler2DRect) 0:? 'samp2DA' ( uniform sampler2DArray) 0:? 'Sca' ( uniform samplerCubeArray) 0:? 'Isca' ( uniform isamplerCubeArray) 0:? 'Usca' ( uniform usamplerCubeArray) 0:? 'Scas' ( uniform samplerCubeArrayShadow) 0:? 'x' ( global int) 0:? 'ai' ( const 3-element array of int) 0:? 10 (const int) 0:? 23 (const int) 0:? 32 (const int) 0:? 'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a}) 0:? 'bounds' (layout( binding=0) uniform sampler2D) 0:? 'gl_FogFragCoord' ( smooth in float) 0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D) 0:? 'iimg2D' (layout( r32i) uniform iimage2D) Linked fragment stage: Shader version: 130 Requested GL_ARB_gpu_shader5 Requested GL_ARB_separate_shader_objects Requested GL_ARB_shader_image_load_store Requested GL_ARB_shading_language_420pack Requested GL_ARB_texture_cube_map_array Requested GL_ARB_texture_gather Requested GL_ARB_texture_rectangle using early_fragment_tests ERROR: node is still EOpNull! 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'clip' ( temp float) 0:18 direct index ( smooth temp float ClipDistance) 0:18 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance) 0:18 Constant: 0:18 3 (const int) 0:? Linker Objects 0:? 'a' ( global 3-component vector of float) 0:? 'b' ( global float) 0:? 'c' ( global int) 0:? 'i' ( smooth in 4-component vector of float) 0:? 'o' ( out 4-component vector of float) 0:? 'fflat' ( flat in float) 0:? 'fsmooth' ( smooth in float) 0:? 'fnop' ( noperspective in float) 0:? 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance) 0:? 'sampC' ( uniform samplerCube) 0:? 'gl_Color' ( in 4-component vector of float Color) 0:? 'samp2D' ( uniform sampler2D) 0:? 'samp2DS' ( uniform sampler2DShadow) 0:? 'samp2DR' ( uniform sampler2DRect) 0:? 'samp2DA' ( uniform sampler2DArray) 0:? 'Sca' ( uniform samplerCubeArray) 0:? 'Isca' ( uniform isamplerCubeArray) 0:? 'Usca' ( uniform usamplerCubeArray) 0:? 'Scas' ( uniform samplerCubeArrayShadow) 0:? 'x' ( global int) 0:? 'ai' ( const 3-element array of int) 0:? 10 (const int) 0:? 23 (const int) 0:? 32 (const int) 0:? 'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a}) 0:? 'bounds' (layout( binding=0) uniform sampler2D) 0:? 'gl_FogFragCoord' ( smooth in float) 0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D) 0:? 'iimg2D' (layout( r32i) uniform iimage2D)