330comp.frag Shader version: 330 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:10 'varyingVar' ( smooth in 4-component vector of float) 0:11 move second child to first child ( temp 4-component vector of float) 0:11 direct index ( temp 4-component vector of float FragData) 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:11 Constant: 0:11 1 (const int) 0:11 vector-times-matrix ( temp 4-component vector of float) 0:11 'inVar' ( smooth in 4-component vector of float) 0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) 0:? Linker Objects 0:? 'inVar' ( smooth in 4-component vector of float) 0:? 'outVar' ( out 4-component vector of float) 0:? 'varyingVar' ( smooth in 4-component vector of float) Linked fragment stage: ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData Shader version: 330 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:10 'varyingVar' ( smooth in 4-component vector of float) 0:11 move second child to first child ( temp 4-component vector of float) 0:11 direct index ( temp 4-component vector of float FragData) 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:11 Constant: 0:11 1 (const int) 0:11 vector-times-matrix ( temp 4-component vector of float) 0:11 'inVar' ( smooth in 4-component vector of float) 0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) 0:? Linker Objects 0:? 'inVar' ( smooth in 4-component vector of float) 0:? 'outVar' ( out 4-component vector of float) 0:? 'varyingVar' ( smooth in 4-component vector of float)