400.geom ERROR: 0:12: 'invocations' : can only apply to a standalone qualifier ERROR: 0:20: 'patch' : not supported in this stage: geometry ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member ERROR: 0:25: 'length' : array must first be sized by a redeclaration or layout qualifier ERROR: 0:36: 'length' : array must first be sized by a redeclaration or layout qualifier ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2 ERROR: 0:56: 'location' : overlapping use of location 4 ERROR: 0:58: 'patch' : not supported in this stage: geometry ERROR: 0:59: 'patch' : not supported in this stage: geometry ERROR: 0:61: 'in' : type must be an array: scalar ERROR: 0:63: 'invocations' : can only apply to 'in' ERROR: 0:64: 'max_vertices' : can only apply to 'out' ERROR: 0:65: 'max_vertices' : can only apply to 'out' ERROR: 0:65: 'invocations' : can only apply to 'in' ERROR: 0:67: 'in' : type must be an array: inbls ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla ERROR: 0:103: 'index' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:115: 'textureQueryLod' : no matching overloaded function found ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' ERROR: 0:116: 'textureQueryLod' : no matching overloaded function found ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' ERROR: 23 compilation errors. No code generated. Shader version: 400 Requested GL_ARB_separate_shader_objects invocations = 4 max_vertices = 127 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:5 Sequence 0:5 EmitStreamVertex ( global void) 0:5 Constant: 0:5 1 (const int) 0:6 EndStreamPrimitive ( global void) 0:6 Constant: 0:6 0 (const int) 0:7 EmitVertex ( global void) 0:8 EndPrimitive ( global void) 0:9 Sequence 0:9 move second child to first child ( temp int) 0:9 'id' ( temp int) 0:9 'gl_InvocationID' ( in int InvocationID) 0:23 Function Definition: foo( ( global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Constant: 0:25 1 (const int) 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize}) 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:34 Function Definition: foo2( ( global void) 0:34 Function Parameters: 0:36 Sequence 0:36 Constant: 0:36 1 (const int) 0:37 Constant: 0:37 3 (const int) 0:46 Function Definition: foo3( ( global void) 0:46 Function Parameters: 0:48 Sequence 0:48 Constant: 0:48 3 (const int) 0:49 Constant: 0:49 3 (const int) 0:50 Constant: 0:50 3 (const int) 0:51 Constant: 0:51 3 (const int) 0:75 Function Definition: bits( ( global void) 0:75 Function Parameters: 0:? Sequence 0:78 move second child to first child ( temp 2-component vector of uint) 0:78 'u2' ( temp 2-component vector of uint) 0:78 addCarry ( global 2-component vector of uint) 0:78 'u2' ( temp 2-component vector of uint) 0:78 'u2' ( temp 2-component vector of uint) 0:78 'u2' ( temp 2-component vector of uint) 0:80 move second child to first child ( temp uint) 0:80 'u1' ( temp uint) 0:80 subBorrow ( global uint) 0:80 'u1' ( temp uint) 0:80 'u1' ( temp uint) 0:80 'u1' ( temp uint) 0:82 uMulExtended ( global void) 0:82 'u4' ( temp 4-component vector of uint) 0:82 'u4' ( temp 4-component vector of uint) 0:82 'u4' ( temp 4-component vector of uint) 0:82 'u4' ( temp 4-component vector of uint) 0:84 iMulExtended ( global void) 0:84 'i4' ( temp 4-component vector of int) 0:84 'i4' ( temp 4-component vector of int) 0:84 'i4' ( temp 4-component vector of int) 0:84 'i4' ( temp 4-component vector of int) 0:86 move second child to first child ( temp int) 0:86 'i1' ( temp int) 0:86 bitfieldExtract ( global int) 0:86 'i1' ( temp int) 0:86 Constant: 0:86 4 (const int) 0:86 Constant: 0:86 5 (const int) 0:88 move second child to first child ( temp 3-component vector of uint) 0:88 'u3' ( temp 3-component vector of uint) 0:88 bitfieldExtract ( global 3-component vector of uint) 0:88 'u3' ( temp 3-component vector of uint) 0:88 Constant: 0:88 4 (const int) 0:88 Constant: 0:88 5 (const int) 0:90 move second child to first child ( temp 3-component vector of int) 0:90 'i3' ( temp 3-component vector of int) 0:90 bitfieldInsert ( global 3-component vector of int) 0:90 'i3' ( temp 3-component vector of int) 0:90 'i3' ( temp 3-component vector of int) 0:90 Constant: 0:90 4 (const int) 0:90 Constant: 0:90 5 (const int) 0:91 move second child to first child ( temp uint) 0:91 'u1' ( temp uint) 0:91 bitfieldInsert ( global uint) 0:91 'u1' ( temp uint) 0:91 'u1' ( temp uint) 0:91 Constant: 0:91 4 (const int) 0:91 Constant: 0:91 5 (const int) 0:93 move second child to first child ( temp 2-component vector of int) 0:93 'i2' ( temp 2-component vector of int) 0:93 bitFieldReverse ( global 2-component vector of int) 0:93 'i2' ( temp 2-component vector of int) 0:94 move second child to first child ( temp 4-component vector of uint) 0:94 'u4' ( temp 4-component vector of uint) 0:94 bitFieldReverse ( global 4-component vector of uint) 0:94 'u4' ( temp 4-component vector of uint) 0:95 move second child to first child ( temp int) 0:95 'i1' ( temp int) 0:95 bitCount ( global int) 0:95 'i1' ( temp int) 0:96 move second child to first child ( temp 3-component vector of int) 0:96 'i3' ( temp 3-component vector of int) 0:96 bitCount ( global 3-component vector of int) 0:96 'u3' ( temp 3-component vector of uint) 0:97 move second child to first child ( temp 2-component vector of int) 0:97 'i2' ( temp 2-component vector of int) 0:97 findLSB ( global 2-component vector of int) 0:97 'i2' ( temp 2-component vector of int) 0:98 move second child to first child ( temp 4-component vector of int) 0:98 'i4' ( temp 4-component vector of int) 0:98 findLSB ( global 4-component vector of int) 0:98 'u4' ( temp 4-component vector of uint) 0:99 move second child to first child ( temp int) 0:99 'i1' ( temp int) 0:99 findMSB ( global int) 0:99 'i1' ( temp int) 0:100 move second child to first child ( temp 2-component vector of int) 0:100 'i2' ( temp 2-component vector of int) 0:100 findMSB ( global 2-component vector of int) 0:100 'u2' ( temp 2-component vector of uint) 0:108 Function Definition: qlod( ( global void) 0:108 Function Parameters: 0:? Sequence 0:115 'lod' ( temp 2-component vector of float) 0:116 'lod' ( temp 2-component vector of float) 0:119 Function Definition: doubles( ( global void) 0:119 Function Parameters: 0:? Sequence 0:131 move second child to first child ( temp double) 0:131 'doublev' ( temp double) 0:131 Constant: 0:131 1.702939 0:132 move second child to first child ( temp 2-component vector of double) 0:132 'dvec2v' ( temp 2-component vector of double) 0:132 Constant: 0:132 1.643168 0:132 1.643168 0:133 move second child to first child ( temp 3-component vector of double) 0:133 'dvec3v' ( temp 3-component vector of double) 0:133 Constant: 0:133 1.414214 0:133 1.414214 0:133 1.414214 0:134 move second child to first child ( temp 4-component vector of double) 0:134 'dvec4v' ( temp 4-component vector of double) 0:134 Constant: 0:134 1.449138 0:134 1.449138 0:134 1.449138 0:134 1.449138 0:136 add second child into first child ( temp double) 0:136 'doublev' ( temp double) 0:136 inverse sqrt ( global double) 0:136 'doublev' ( temp double) 0:137 add second child into first child ( temp 2-component vector of double) 0:137 'dvec2v' ( temp 2-component vector of double) 0:137 inverse sqrt ( global 2-component vector of double) 0:137 'dvec2v' ( temp 2-component vector of double) 0:138 add second child into first child ( temp 3-component vector of double) 0:138 'dvec3v' ( temp 3-component vector of double) 0:138 inverse sqrt ( global 3-component vector of double) 0:138 'dvec3v' ( temp 3-component vector of double) 0:139 add second child into first child ( temp 4-component vector of double) 0:139 'dvec4v' ( temp 4-component vector of double) 0:139 inverse sqrt ( global 4-component vector of double) 0:139 'dvec4v' ( temp 4-component vector of double) 0:141 add second child into first child ( temp double) 0:141 'doublev' ( temp double) 0:141 Absolute value ( global double) 0:141 'doublev' ( temp double) 0:142 add second child into first child ( temp 2-component vector of double) 0:142 'dvec2v' ( temp 2-component vector of double) 0:142 Absolute value ( global 2-component vector of double) 0:142 'dvec2v' ( temp 2-component vector of double) 0:143 add second child into first child ( temp 3-component vector of double) 0:143 'dvec3v' ( temp 3-component vector of double) 0:143 Absolute value ( global 3-component vector of double) 0:143 'dvec3v' ( temp 3-component vector of double) 0:144 add second child into first child ( temp 4-component vector of double) 0:144 'dvec4v' ( temp 4-component vector of double) 0:144 Absolute value ( global 4-component vector of double) 0:144 'dvec4v' ( temp 4-component vector of double) 0:146 add second child into first child ( temp double) 0:146 'doublev' ( temp double) 0:146 Sign ( global double) 0:146 'doublev' ( temp double) 0:147 add second child into first child ( temp 2-component vector of double) 0:147 'dvec2v' ( temp 2-component vector of double) 0:147 Sign ( global 2-component vector of double) 0:147 'dvec2v' ( temp 2-component vector of double) 0:148 add second child into first child ( temp 3-component vector of double) 0:148 'dvec3v' ( temp 3-component vector of double) 0:148 Sign ( global 3-component vector of double) 0:148 'dvec3v' ( temp 3-component vector of double) 0:149 add second child into first child ( temp 4-component vector of double) 0:149 'dvec4v' ( temp 4-component vector of double) 0:149 Sign ( global 4-component vector of double) 0:149 'dvec4v' ( temp 4-component vector of double) 0:151 add second child into first child ( temp double) 0:151 'doublev' ( temp double) 0:151 Floor ( global double) 0:151 'doublev' ( temp double) 0:152 add second child into first child ( temp 2-component vector of double) 0:152 'dvec2v' ( temp 2-component vector of double) 0:152 Floor ( global 2-component vector of double) 0:152 'dvec2v' ( temp 2-component vector of double) 0:153 add second child into first child ( temp 3-component vector of double) 0:153 'dvec3v' ( temp 3-component vector of double) 0:153 Floor ( global 3-component vector of double) 0:153 'dvec3v' ( temp 3-component vector of double) 0:154 add second child into first child ( temp 4-component vector of double) 0:154 'dvec4v' ( temp 4-component vector of double) 0:154 Floor ( global 4-component vector of double) 0:154 'dvec4v' ( temp 4-component vector of double) 0:156 add second child into first child ( temp double) 0:156 'doublev' ( temp double) 0:156 trunc ( global double) 0:156 'doublev' ( temp double) 0:157 add second child into first child ( temp 2-component vector of double) 0:157 'dvec2v' ( temp 2-component vector of double) 0:157 trunc ( global 2-component vector of double) 0:157 'dvec2v' ( temp 2-component vector of double) 0:158 add second child into first child ( temp 3-component vector of double) 0:158 'dvec3v' ( temp 3-component vector of double) 0:158 trunc ( global 3-component vector of double) 0:158 'dvec3v' ( temp 3-component vector of double) 0:159 add second child into first child ( temp 4-component vector of double) 0:159 'dvec4v' ( temp 4-component vector of double) 0:159 trunc ( global 4-component vector of double) 0:159 'dvec4v' ( temp 4-component vector of double) 0:161 add second child into first child ( temp double) 0:161 'doublev' ( temp double) 0:161 round ( global double) 0:161 'doublev' ( temp double) 0:162 add second child into first child ( temp 2-component vector of double) 0:162 'dvec2v' ( temp 2-component vector of double) 0:162 round ( global 2-component vector of double) 0:162 'dvec2v' ( temp 2-component vector of double) 0:163 add second child into first child ( temp 3-component vector of double) 0:163 'dvec3v' ( temp 3-component vector of double) 0:163 round ( global 3-component vector of double) 0:163 'dvec3v' ( temp 3-component vector of double) 0:164 add second child into first child ( temp 4-component vector of double) 0:164 'dvec4v' ( temp 4-component vector of double) 0:164 round ( global 4-component vector of double) 0:164 'dvec4v' ( temp 4-component vector of double) 0:166 add second child into first child ( temp double) 0:166 'doublev' ( temp double) 0:166 roundEven ( global double) 0:166 'doublev' ( temp double) 0:167 add second child into first child ( temp 2-component vector of double) 0:167 'dvec2v' ( temp 2-component vector of double) 0:167 roundEven ( global 2-component vector of double) 0:167 'dvec2v' ( temp 2-component vector of double) 0:168 add second child into first child ( temp 3-component vector of double) 0:168 'dvec3v' ( temp 3-component vector of double) 0:168 roundEven ( global 3-component vector of double) 0:168 'dvec3v' ( temp 3-component vector of double) 0:169 add second child into first child ( temp 4-component vector of double) 0:169 'dvec4v' ( temp 4-component vector of double) 0:169 roundEven ( global 4-component vector of double) 0:169 'dvec4v' ( temp 4-component vector of double) 0:171 add second child into first child ( temp double) 0:171 'doublev' ( temp double) 0:171 Ceiling ( global double) 0:171 'doublev' ( temp double) 0:172 add second child into first child ( temp 2-component vector of double) 0:172 'dvec2v' ( temp 2-component vector of double) 0:172 Ceiling ( global 2-component vector of double) 0:172 'dvec2v' ( temp 2-component vector of double) 0:173 add second child into first child ( temp 3-component vector of double) 0:173 'dvec3v' ( temp 3-component vector of double) 0:173 Ceiling ( global 3-component vector of double) 0:173 'dvec3v' ( temp 3-component vector of double) 0:174 add second child into first child ( temp 4-component vector of double) 0:174 'dvec4v' ( temp 4-component vector of double) 0:174 Ceiling ( global 4-component vector of double) 0:174 'dvec4v' ( temp 4-component vector of double) 0:176 add second child into first child ( temp double) 0:176 'doublev' ( temp double) 0:176 Fraction ( global double) 0:176 'doublev' ( temp double) 0:177 add second child into first child ( temp 2-component vector of double) 0:177 'dvec2v' ( temp 2-component vector of double) 0:177 Fraction ( global 2-component vector of double) 0:177 'dvec2v' ( temp 2-component vector of double) 0:178 add second child into first child ( temp 3-component vector of double) 0:178 'dvec3v' ( temp 3-component vector of double) 0:178 Fraction ( global 3-component vector of double) 0:178 'dvec3v' ( temp 3-component vector of double) 0:179 add second child into first child ( temp 4-component vector of double) 0:179 'dvec4v' ( temp 4-component vector of double) 0:179 Fraction ( global 4-component vector of double) 0:179 'dvec4v' ( temp 4-component vector of double) 0:181 add second child into first child ( temp double) 0:181 'doublev' ( temp double) 0:181 mod ( global double) 0:181 'doublev' ( temp double) 0:181 'doublev' ( temp double) 0:182 add second child into first child ( temp 2-component vector of double) 0:182 'dvec2v' ( temp 2-component vector of double) 0:182 mod ( global 2-component vector of double) 0:182 'dvec2v' ( temp 2-component vector of double) 0:182 'doublev' ( temp double) 0:183 add second child into first child ( temp 3-component vector of double) 0:183 'dvec3v' ( temp 3-component vector of double) 0:183 mod ( global 3-component vector of double) 0:183 'dvec3v' ( temp 3-component vector of double) 0:183 'doublev' ( temp double) 0:184 add second child into first child ( temp 4-component vector of double) 0:184 'dvec4v' ( temp 4-component vector of double) 0:184 mod ( global 4-component vector of double) 0:184 'dvec4v' ( temp 4-component vector of double) 0:184 'doublev' ( temp double) 0:185 add second child into first child ( temp 2-component vector of double) 0:185 'dvec2v' ( temp 2-component vector of double) 0:185 mod ( global 2-component vector of double) 0:185 'dvec2v' ( temp 2-component vector of double) 0:185 'dvec2v' ( temp 2-component vector of double) 0:186 add second child into first child ( temp 3-component vector of double) 0:186 'dvec3v' ( temp 3-component vector of double) 0:186 mod ( global 3-component vector of double) 0:186 'dvec3v' ( temp 3-component vector of double) 0:186 'dvec3v' ( temp 3-component vector of double) 0:187 add second child into first child ( temp 4-component vector of double) 0:187 'dvec4v' ( temp 4-component vector of double) 0:187 mod ( global 4-component vector of double) 0:187 'dvec4v' ( temp 4-component vector of double) 0:187 'dvec4v' ( temp 4-component vector of double) 0:189 add second child into first child ( temp double) 0:189 'doublev' ( temp double) 0:189 modf ( global double) 0:189 'doublev' ( temp double) 0:189 'doublev' ( temp double) 0:190 add second child into first child ( temp 2-component vector of double) 0:190 'dvec2v' ( temp 2-component vector of double) 0:190 modf ( global 2-component vector of double) 0:190 'dvec2v' ( temp 2-component vector of double) 0:190 'dvec2v' ( temp 2-component vector of double) 0:191 add second child into first child ( temp 3-component vector of double) 0:191 'dvec3v' ( temp 3-component vector of double) 0:191 modf ( global 3-component vector of double) 0:191 'dvec3v' ( temp 3-component vector of double) 0:191 'dvec3v' ( temp 3-component vector of double) 0:192 add second child into first child ( temp 4-component vector of double) 0:192 'dvec4v' ( temp 4-component vector of double) 0:192 modf ( global 4-component vector of double) 0:192 'dvec4v' ( temp 4-component vector of double) 0:192 'dvec4v' ( temp 4-component vector of double) 0:194 add second child into first child ( temp double) 0:194 'doublev' ( temp double) 0:194 min ( global double) 0:194 'doublev' ( temp double) 0:194 'doublev' ( temp double) 0:195 add second child into first child ( temp 2-component vector of double) 0:195 'dvec2v' ( temp 2-component vector of double) 0:195 min ( global 2-component vector of double) 0:195 'dvec2v' ( temp 2-component vector of double) 0:195 'doublev' ( temp double) 0:196 add second child into first child ( temp 3-component vector of double) 0:196 'dvec3v' ( temp 3-component vector of double) 0:196 min ( global 3-component vector of double) 0:196 'dvec3v' ( temp 3-component vector of double) 0:196 'doublev' ( temp double) 0:197 add second child into first child ( temp 4-component vector of double) 0:197 'dvec4v' ( temp 4-component vector of double) 0:197 min ( global 4-component vector of double) 0:197 'dvec4v' ( temp 4-component vector of double) 0:197 'doublev' ( temp double) 0:198 add second child into first child ( temp 2-component vector of double) 0:198 'dvec2v' ( temp 2-component vector of double) 0:198 min ( global 2-component vector of double) 0:198 'dvec2v' ( temp 2-component vector of double) 0:198 'dvec2v' ( temp 2-component vector of double) 0:199 add second child into first child ( temp 3-component vector of double) 0:199 'dvec3v' ( temp 3-component vector of double) 0:199 min ( global 3-component vector of double) 0:199 'dvec3v' ( temp 3-component vector of double) 0:199 'dvec3v' ( temp 3-component vector of double) 0:200 add second child into first child ( temp 4-component vector of double) 0:200 'dvec4v' ( temp 4-component vector of double) 0:200 min ( global 4-component vector of double) 0:200 'dvec4v' ( temp 4-component vector of double) 0:200 'dvec4v' ( temp 4-component vector of double) 0:202 add second child into first child ( temp double) 0:202 'doublev' ( temp double) 0:202 max ( global double) 0:202 'doublev' ( temp double) 0:202 'doublev' ( temp double) 0:203 add second child into first child ( temp 2-component vector of double) 0:203 'dvec2v' ( temp 2-component vector of double) 0:203 max ( global 2-component vector of double) 0:203 'dvec2v' ( temp 2-component vector of double) 0:203 'doublev' ( temp double) 0:204 add second child into first child ( temp 3-component vector of double) 0:204 'dvec3v' ( temp 3-component vector of double) 0:204 max ( global 3-component vector of double) 0:204 'dvec3v' ( temp 3-component vector of double) 0:204 'doublev' ( temp double) 0:205 add second child into first child ( temp 4-component vector of double) 0:205 'dvec4v' ( temp 4-component vector of double) 0:205 max ( global 4-component vector of double) 0:205 'dvec4v' ( temp 4-component vector of double) 0:205 'doublev' ( temp double) 0:206 add second child into first child ( temp 2-component vector of double) 0:206 'dvec2v' ( temp 2-component vector of double) 0:206 max ( global 2-component vector of double) 0:206 'dvec2v' ( temp 2-component vector of double) 0:206 'dvec2v' ( temp 2-component vector of double) 0:207 add second child into first child ( temp 3-component vector of double) 0:207 'dvec3v' ( temp 3-component vector of double) 0:207 max ( global 3-component vector of double) 0:207 'dvec3v' ( temp 3-component vector of double) 0:207 'dvec3v' ( temp 3-component vector of double) 0:208 add second child into first child ( temp 4-component vector of double) 0:208 'dvec4v' ( temp 4-component vector of double) 0:208 max ( global 4-component vector of double) 0:208 'dvec4v' ( temp 4-component vector of double) 0:208 'dvec4v' ( temp 4-component vector of double) 0:210 add second child into first child ( temp double) 0:210 'doublev' ( temp double) 0:210 clamp ( global double) 0:210 'doublev' ( temp double) 0:210 'doublev' ( temp double) 0:210 'doublev' ( temp double) 0:211 add second child into first child ( temp 2-component vector of double) 0:211 'dvec2v' ( temp 2-component vector of double) 0:211 clamp ( global 2-component vector of double) 0:211 'dvec2v' ( temp 2-component vector of double) 0:211 'doublev' ( temp double) 0:211 'doublev' ( temp double) 0:212 add second child into first child ( temp 3-component vector of double) 0:212 'dvec3v' ( temp 3-component vector of double) 0:212 clamp ( global 3-component vector of double) 0:212 'dvec3v' ( temp 3-component vector of double) 0:212 'doublev' ( temp double) 0:212 'doublev' ( temp double) 0:213 add second child into first child ( temp 4-component vector of double) 0:213 'dvec4v' ( temp 4-component vector of double) 0:213 clamp ( global 4-component vector of double) 0:213 'dvec4v' ( temp 4-component vector of double) 0:213 'doublev' ( temp double) 0:213 'doublev' ( temp double) 0:214 add second child into first child ( temp 2-component vector of double) 0:214 'dvec2v' ( temp 2-component vector of double) 0:214 clamp ( global 2-component vector of double) 0:214 'dvec2v' ( temp 2-component vector of double) 0:214 'dvec2v' ( temp 2-component vector of double) 0:214 'dvec2v' ( temp 2-component vector of double) 0:215 add second child into first child ( temp 3-component vector of double) 0:215 'dvec3v' ( temp 3-component vector of double) 0:215 clamp ( global 3-component vector of double) 0:215 'dvec3v' ( temp 3-component vector of double) 0:215 'dvec3v' ( temp 3-component vector of double) 0:215 'dvec3v' ( temp 3-component vector of double) 0:216 add second child into first child ( temp 4-component vector of double) 0:216 'dvec4v' ( temp 4-component vector of double) 0:216 clamp ( global 4-component vector of double) 0:216 'dvec4v' ( temp 4-component vector of double) 0:216 'dvec4v' ( temp 4-component vector of double) 0:216 'dvec4v' ( temp 4-component vector of double) 0:218 add second child into first child ( temp double) 0:218 'doublev' ( temp double) 0:218 mix ( global double) 0:218 'doublev' ( temp double) 0:218 'doublev' ( temp double) 0:218 'doublev' ( temp double) 0:219 add second child into first child ( temp 2-component vector of double) 0:219 'dvec2v' ( temp 2-component vector of double) 0:219 mix ( global 2-component vector of double) 0:219 'dvec2v' ( temp 2-component vector of double) 0:219 'dvec2v' ( temp 2-component vector of double) 0:219 'doublev' ( temp double) 0:220 add second child into first child ( temp 3-component vector of double) 0:220 'dvec3v' ( temp 3-component vector of double) 0:220 mix ( global 3-component vector of double) 0:220 'dvec3v' ( temp 3-component vector of double) 0:220 'dvec3v' ( temp 3-component vector of double) 0:220 'doublev' ( temp double) 0:221 add second child into first child ( temp 4-component vector of double) 0:221 'dvec4v' ( temp 4-component vector of double) 0:221 mix ( global 4-component vector of double) 0:221 'dvec4v' ( temp 4-component vector of double) 0:221 'dvec4v' ( temp 4-component vector of double) 0:221 'doublev' ( temp double) 0:222 add second child into first child ( temp 2-component vector of double) 0:222 'dvec2v' ( temp 2-component vector of double) 0:222 mix ( global 2-component vector of double) 0:222 'dvec2v' ( temp 2-component vector of double) 0:222 'dvec2v' ( temp 2-component vector of double) 0:222 'dvec2v' ( temp 2-component vector of double) 0:223 add second child into first child ( temp 3-component vector of double) 0:223 'dvec3v' ( temp 3-component vector of double) 0:223 mix ( global 3-component vector of double) 0:223 'dvec3v' ( temp 3-component vector of double) 0:223 'dvec3v' ( temp 3-component vector of double) 0:223 'dvec3v' ( temp 3-component vector of double) 0:224 add second child into first child ( temp 4-component vector of double) 0:224 'dvec4v' ( temp 4-component vector of double) 0:224 mix ( global 4-component vector of double) 0:224 'dvec4v' ( temp 4-component vector of double) 0:224 'dvec4v' ( temp 4-component vector of double) 0:224 'dvec4v' ( temp 4-component vector of double) 0:225 add second child into first child ( temp double) 0:225 'doublev' ( temp double) 0:225 mix ( global double) 0:225 'doublev' ( temp double) 0:225 'doublev' ( temp double) 0:225 'boolv' ( temp bool) 0:226 add second child into first child ( temp 2-component vector of double) 0:226 'dvec2v' ( temp 2-component vector of double) 0:226 mix ( global 2-component vector of double) 0:226 'dvec2v' ( temp 2-component vector of double) 0:226 'dvec2v' ( temp 2-component vector of double) 0:226 'bvec2v' ( temp 2-component vector of bool) 0:227 add second child into first child ( temp 3-component vector of double) 0:227 'dvec3v' ( temp 3-component vector of double) 0:227 mix ( global 3-component vector of double) 0:227 'dvec3v' ( temp 3-component vector of double) 0:227 'dvec3v' ( temp 3-component vector of double) 0:227 'bvec3v' ( temp 3-component vector of bool) 0:228 add second child into first child ( temp 4-component vector of double) 0:228 'dvec4v' ( temp 4-component vector of double) 0:228 mix ( global 4-component vector of double) 0:228 'dvec4v' ( temp 4-component vector of double) 0:228 'dvec4v' ( temp 4-component vector of double) 0:228 'bvec4v' ( temp 4-component vector of bool) 0:230 add second child into first child ( temp double) 0:230 'doublev' ( temp double) 0:230 step ( global double) 0:230 'doublev' ( temp double) 0:230 'doublev' ( temp double) 0:231 add second child into first child ( temp 2-component vector of double) 0:231 'dvec2v' ( temp 2-component vector of double) 0:231 step ( global 2-component vector of double) 0:231 'dvec2v' ( temp 2-component vector of double) 0:231 'dvec2v' ( temp 2-component vector of double) 0:232 add second child into first child ( temp 3-component vector of double) 0:232 'dvec3v' ( temp 3-component vector of double) 0:232 step ( global 3-component vector of double) 0:232 'dvec3v' ( temp 3-component vector of double) 0:232 'dvec3v' ( temp 3-component vector of double) 0:233 add second child into first child ( temp 4-component vector of double) 0:233 'dvec4v' ( temp 4-component vector of double) 0:233 step ( global 4-component vector of double) 0:233 'dvec4v' ( temp 4-component vector of double) 0:233 'dvec4v' ( temp 4-component vector of double) 0:234 add second child into first child ( temp 2-component vector of double) 0:234 'dvec2v' ( temp 2-component vector of double) 0:234 step ( global 2-component vector of double) 0:234 'doublev' ( temp double) 0:234 'dvec2v' ( temp 2-component vector of double) 0:235 add second child into first child ( temp 3-component vector of double) 0:235 'dvec3v' ( temp 3-component vector of double) 0:235 step ( global 3-component vector of double) 0:235 'doublev' ( temp double) 0:235 'dvec3v' ( temp 3-component vector of double) 0:236 add second child into first child ( temp 4-component vector of double) 0:236 'dvec4v' ( temp 4-component vector of double) 0:236 step ( global 4-component vector of double) 0:236 'doublev' ( temp double) 0:236 'dvec4v' ( temp 4-component vector of double) 0:238 add second child into first child ( temp double) 0:238 'doublev' ( temp double) 0:238 smoothstep ( global double) 0:238 'doublev' ( temp double) 0:238 'doublev' ( temp double) 0:238 'doublev' ( temp double) 0:239 add second child into first child ( temp 2-component vector of double) 0:239 'dvec2v' ( temp 2-component vector of double) 0:239 smoothstep ( global 2-component vector of double) 0:239 'dvec2v' ( temp 2-component vector of double) 0:239 'dvec2v' ( temp 2-component vector of double) 0:239 'dvec2v' ( temp 2-component vector of double) 0:240 add second child into first child ( temp 3-component vector of double) 0:240 'dvec3v' ( temp 3-component vector of double) 0:240 smoothstep ( global 3-component vector of double) 0:240 'dvec3v' ( temp 3-component vector of double) 0:240 'dvec3v' ( temp 3-component vector of double) 0:240 'dvec3v' ( temp 3-component vector of double) 0:241 add second child into first child ( temp 4-component vector of double) 0:241 'dvec4v' ( temp 4-component vector of double) 0:241 smoothstep ( global 4-component vector of double) 0:241 'dvec4v' ( temp 4-component vector of double) 0:241 'dvec4v' ( temp 4-component vector of double) 0:241 'dvec4v' ( temp 4-component vector of double) 0:242 add second child into first child ( temp 2-component vector of double) 0:242 'dvec2v' ( temp 2-component vector of double) 0:242 smoothstep ( global 2-component vector of double) 0:242 'doublev' ( temp double) 0:242 'doublev' ( temp double) 0:242 'dvec2v' ( temp 2-component vector of double) 0:243 add second child into first child ( temp 3-component vector of double) 0:243 'dvec3v' ( temp 3-component vector of double) 0:243 smoothstep ( global 3-component vector of double) 0:243 'doublev' ( temp double) 0:243 'doublev' ( temp double) 0:243 'dvec3v' ( temp 3-component vector of double) 0:244 add second child into first child ( temp 4-component vector of double) 0:244 'dvec4v' ( temp 4-component vector of double) 0:244 smoothstep ( global 4-component vector of double) 0:244 'doublev' ( temp double) 0:244 'doublev' ( temp double) 0:244 'dvec4v' ( temp 4-component vector of double) 0:246 move second child to first child ( temp bool) 0:246 'boolv' ( temp bool) 0:246 isnan ( global bool) 0:246 'doublev' ( temp double) 0:247 move second child to first child ( temp 2-component vector of bool) 0:247 'bvec2v' ( temp 2-component vector of bool) 0:247 isnan ( global 2-component vector of bool) 0:247 'dvec2v' ( temp 2-component vector of double) 0:248 move second child to first child ( temp 3-component vector of bool) 0:248 'bvec3v' ( temp 3-component vector of bool) 0:248 isnan ( global 3-component vector of bool) 0:248 'dvec3v' ( temp 3-component vector of double) 0:249 move second child to first child ( temp 4-component vector of bool) 0:249 'bvec4v' ( temp 4-component vector of bool) 0:249 isnan ( global 4-component vector of bool) 0:249 'dvec4v' ( temp 4-component vector of double) 0:251 move second child to first child ( temp bool) 0:251 'boolv' ( temp bool) 0:251 Test condition and select ( temp bool) 0:251 Condition 0:251 'boolv' ( temp bool) 0:251 true case 0:251 isinf ( global bool) 0:251 'doublev' ( temp double) 0:251 false case 0:251 Constant: 0:251 false (const bool) 0:252 move second child to first child ( temp 2-component vector of bool) 0:252 'bvec2v' ( temp 2-component vector of bool) 0:252 Test condition and select ( temp 2-component vector of bool) 0:252 Condition 0:252 'boolv' ( temp bool) 0:252 true case 0:252 isinf ( global 2-component vector of bool) 0:252 'dvec2v' ( temp 2-component vector of double) 0:252 false case 0:252 Constant: 0:252 false (const bool) 0:252 false (const bool) 0:253 move second child to first child ( temp 3-component vector of bool) 0:253 'bvec3v' ( temp 3-component vector of bool) 0:253 Test condition and select ( temp 3-component vector of bool) 0:253 Condition 0:253 'boolv' ( temp bool) 0:253 true case 0:253 isinf ( global 3-component vector of bool) 0:253 'dvec3v' ( temp 3-component vector of double) 0:253 false case 0:253 Constant: 0:253 false (const bool) 0:253 false (const bool) 0:253 false (const bool) 0:254 move second child to first child ( temp 4-component vector of bool) 0:254 'bvec4v' ( temp 4-component vector of bool) 0:254 Test condition and select ( temp 4-component vector of bool) 0:254 Condition 0:254 'boolv' ( temp bool) 0:254 true case 0:254 isinf ( global 4-component vector of bool) 0:254 'dvec4v' ( temp 4-component vector of double) 0:254 false case 0:254 Constant: 0:254 false (const bool) 0:254 false (const bool) 0:254 false (const bool) 0:254 false (const bool) 0:256 add second child into first child ( temp double) 0:256 'doublev' ( temp double) 0:256 length ( global double) 0:256 'doublev' ( temp double) 0:257 add second child into first child ( temp double) 0:257 'doublev' ( temp double) 0:257 length ( global double) 0:257 'dvec2v' ( temp 2-component vector of double) 0:258 add second child into first child ( temp double) 0:258 'doublev' ( temp double) 0:258 length ( global double) 0:258 'dvec3v' ( temp 3-component vector of double) 0:259 add second child into first child ( temp double) 0:259 'doublev' ( temp double) 0:259 length ( global double) 0:259 'dvec4v' ( temp 4-component vector of double) 0:261 add second child into first child ( temp double) 0:261 'doublev' ( temp double) 0:261 distance ( global double) 0:261 'doublev' ( temp double) 0:261 'doublev' ( temp double) 0:262 add second child into first child ( temp double) 0:262 'doublev' ( temp double) 0:262 distance ( global double) 0:262 'dvec2v' ( temp 2-component vector of double) 0:262 'dvec2v' ( temp 2-component vector of double) 0:263 add second child into first child ( temp double) 0:263 'doublev' ( temp double) 0:263 distance ( global double) 0:263 'dvec3v' ( temp 3-component vector of double) 0:263 'dvec3v' ( temp 3-component vector of double) 0:264 add second child into first child ( temp double) 0:264 'doublev' ( temp double) 0:264 distance ( global double) 0:264 'dvec4v' ( temp 4-component vector of double) 0:264 'dvec4v' ( temp 4-component vector of double) 0:266 add second child into first child ( temp double) 0:266 'doublev' ( temp double) 0:266 dot-product ( global double) 0:266 'doublev' ( temp double) 0:266 'doublev' ( temp double) 0:267 add second child into first child ( temp double) 0:267 'doublev' ( temp double) 0:267 dot-product ( global double) 0:267 'dvec2v' ( temp 2-component vector of double) 0:267 'dvec2v' ( temp 2-component vector of double) 0:268 add second child into first child ( temp double) 0:268 'doublev' ( temp double) 0:268 dot-product ( global double) 0:268 'dvec3v' ( temp 3-component vector of double) 0:268 'dvec3v' ( temp 3-component vector of double) 0:269 add second child into first child ( temp double) 0:269 'doublev' ( temp double) 0:269 dot-product ( global double) 0:269 'dvec4v' ( temp 4-component vector of double) 0:269 'dvec4v' ( temp 4-component vector of double) 0:271 add second child into first child ( temp 3-component vector of double) 0:271 'dvec3v' ( temp 3-component vector of double) 0:271 cross-product ( global 3-component vector of double) 0:271 'dvec3v' ( temp 3-component vector of double) 0:271 'dvec3v' ( temp 3-component vector of double) 0:273 add second child into first child ( temp double) 0:273 'doublev' ( temp double) 0:273 normalize ( global double) 0:273 'doublev' ( temp double) 0:274 add second child into first child ( temp 2-component vector of double) 0:274 'dvec2v' ( temp 2-component vector of double) 0:274 normalize ( global 2-component vector of double) 0:274 'dvec2v' ( temp 2-component vector of double) 0:275 add second child into first child ( temp 3-component vector of double) 0:275 'dvec3v' ( temp 3-component vector of double) 0:275 normalize ( global 3-component vector of double) 0:275 'dvec3v' ( temp 3-component vector of double) 0:276 add second child into first child ( temp 4-component vector of double) 0:276 'dvec4v' ( temp 4-component vector of double) 0:276 normalize ( global 4-component vector of double) 0:276 'dvec4v' ( temp 4-component vector of double) 0:278 add second child into first child ( temp double) 0:278 'doublev' ( temp double) 0:278 face-forward ( global double) 0:278 'doublev' ( temp double) 0:278 'doublev' ( temp double) 0:278 'doublev' ( temp double) 0:279 add second child into first child ( temp 2-component vector of double) 0:279 'dvec2v' ( temp 2-component vector of double) 0:279 face-forward ( global 2-component vector of double) 0:279 'dvec2v' ( temp 2-component vector of double) 0:279 'dvec2v' ( temp 2-component vector of double) 0:279 'dvec2v' ( temp 2-component vector of double) 0:280 add second child into first child ( temp 3-component vector of double) 0:280 'dvec3v' ( temp 3-component vector of double) 0:280 face-forward ( global 3-component vector of double) 0:280 'dvec3v' ( temp 3-component vector of double) 0:280 'dvec3v' ( temp 3-component vector of double) 0:280 'dvec3v' ( temp 3-component vector of double) 0:281 add second child into first child ( temp 4-component vector of double) 0:281 'dvec4v' ( temp 4-component vector of double) 0:281 face-forward ( global 4-component vector of double) 0:281 'dvec4v' ( temp 4-component vector of double) 0:281 'dvec4v' ( temp 4-component vector of double) 0:281 'dvec4v' ( temp 4-component vector of double) 0:283 add second child into first child ( temp double) 0:283 'doublev' ( temp double) 0:283 reflect ( global double) 0:283 'doublev' ( temp double) 0:283 'doublev' ( temp double) 0:284 add second child into first child ( temp 2-component vector of double) 0:284 'dvec2v' ( temp 2-component vector of double) 0:284 reflect ( global 2-component vector of double) 0:284 'dvec2v' ( temp 2-component vector of double) 0:284 'dvec2v' ( temp 2-component vector of double) 0:285 add second child into first child ( temp 3-component vector of double) 0:285 'dvec3v' ( temp 3-component vector of double) 0:285 reflect ( global 3-component vector of double) 0:285 'dvec3v' ( temp 3-component vector of double) 0:285 'dvec3v' ( temp 3-component vector of double) 0:286 add second child into first child ( temp 4-component vector of double) 0:286 'dvec4v' ( temp 4-component vector of double) 0:286 reflect ( global 4-component vector of double) 0:286 'dvec4v' ( temp 4-component vector of double) 0:286 'dvec4v' ( temp 4-component vector of double) 0:288 add second child into first child ( temp double) 0:288 'doublev' ( temp double) 0:288 refract ( global double) 0:288 'doublev' ( temp double) 0:288 'doublev' ( temp double) 0:288 'doublev' ( temp double) 0:289 add second child into first child ( temp 2-component vector of double) 0:289 'dvec2v' ( temp 2-component vector of double) 0:289 refract ( global 2-component vector of double) 0:289 'dvec2v' ( temp 2-component vector of double) 0:289 'dvec2v' ( temp 2-component vector of double) 0:289 'doublev' ( temp double) 0:290 add second child into first child ( temp 3-component vector of double) 0:290 'dvec3v' ( temp 3-component vector of double) 0:290 refract ( global 3-component vector of double) 0:290 'dvec3v' ( temp 3-component vector of double) 0:290 'dvec3v' ( temp 3-component vector of double) 0:290 'doublev' ( temp double) 0:291 add second child into first child ( temp 4-component vector of double) 0:291 'dvec4v' ( temp 4-component vector of double) 0:291 refract ( global 4-component vector of double) 0:291 'dvec4v' ( temp 4-component vector of double) 0:291 'dvec4v' ( temp 4-component vector of double) 0:291 'doublev' ( temp double) 0:293 Sequence 0:293 move second child to first child ( temp 2X2 matrix of double) 0:293 'dmat2v' ( temp 2X2 matrix of double) 0:293 outer product ( global 2X2 matrix of double) 0:293 'dvec2v' ( temp 2-component vector of double) 0:293 'dvec2v' ( temp 2-component vector of double) 0:294 Sequence 0:294 move second child to first child ( temp 3X3 matrix of double) 0:294 'dmat3v' ( temp 3X3 matrix of double) 0:294 outer product ( global 3X3 matrix of double) 0:294 'dvec3v' ( temp 3-component vector of double) 0:294 'dvec3v' ( temp 3-component vector of double) 0:295 Sequence 0:295 move second child to first child ( temp 4X4 matrix of double) 0:295 'dmat4v' ( temp 4X4 matrix of double) 0:295 outer product ( global 4X4 matrix of double) 0:295 'dvec4v' ( temp 4-component vector of double) 0:295 'dvec4v' ( temp 4-component vector of double) 0:296 Sequence 0:296 move second child to first child ( temp 2X3 matrix of double) 0:296 'dmat2x3v' ( temp 2X3 matrix of double) 0:296 outer product ( global 2X3 matrix of double) 0:296 'dvec3v' ( temp 3-component vector of double) 0:296 'dvec2v' ( temp 2-component vector of double) 0:297 Sequence 0:297 move second child to first child ( temp 3X2 matrix of double) 0:297 'dmat3x2v' ( temp 3X2 matrix of double) 0:297 outer product ( global 3X2 matrix of double) 0:297 'dvec2v' ( temp 2-component vector of double) 0:297 'dvec3v' ( temp 3-component vector of double) 0:298 Sequence 0:298 move second child to first child ( temp 2X4 matrix of double) 0:298 'dmat2x4v' ( temp 2X4 matrix of double) 0:298 outer product ( global 2X4 matrix of double) 0:298 'dvec4v' ( temp 4-component vector of double) 0:298 'dvec2v' ( temp 2-component vector of double) 0:299 Sequence 0:299 move second child to first child ( temp 4X2 matrix of double) 0:299 'dmat4x2v' ( temp 4X2 matrix of double) 0:299 outer product ( global 4X2 matrix of double) 0:299 'dvec2v' ( temp 2-component vector of double) 0:299 'dvec4v' ( temp 4-component vector of double) 0:300 Sequence 0:300 move second child to first child ( temp 3X4 matrix of double) 0:300 'dmat3x4v' ( temp 3X4 matrix of double) 0:300 outer product ( global 3X4 matrix of double) 0:300 'dvec4v' ( temp 4-component vector of double) 0:300 'dvec3v' ( temp 3-component vector of double) 0:301 Sequence 0:301 move second child to first child ( temp 4X3 matrix of double) 0:301 'dmat4x3v' ( temp 4X3 matrix of double) 0:301 outer product ( global 4X3 matrix of double) 0:301 'dvec3v' ( temp 3-component vector of double) 0:301 'dvec4v' ( temp 4-component vector of double) 0:303 matrix mult second child into first child ( temp 2X2 matrix of double) 0:303 'dmat2v' ( temp 2X2 matrix of double) 0:303 component-wise multiply ( global 2X2 matrix of double) 0:303 'dmat2v' ( temp 2X2 matrix of double) 0:303 'dmat2v' ( temp 2X2 matrix of double) 0:304 matrix mult second child into first child ( temp 3X3 matrix of double) 0:304 'dmat3v' ( temp 3X3 matrix of double) 0:304 component-wise multiply ( global 3X3 matrix of double) 0:304 'dmat3v' ( temp 3X3 matrix of double) 0:304 'dmat3v' ( temp 3X3 matrix of double) 0:305 matrix mult second child into first child ( temp 4X4 matrix of double) 0:305 'dmat4v' ( temp 4X4 matrix of double) 0:305 component-wise multiply ( global 4X4 matrix of double) 0:305 'dmat4v' ( temp 4X4 matrix of double) 0:305 'dmat4v' ( temp 4X4 matrix of double) 0:306 move second child to first child ( temp 2X3 matrix of double) 0:306 'dmat2x3v' ( temp 2X3 matrix of double) 0:306 component-wise multiply ( global 2X3 matrix of double) 0:306 'dmat2x3v' ( temp 2X3 matrix of double) 0:306 'dmat2x3v' ( temp 2X3 matrix of double) 0:307 move second child to first child ( temp 2X4 matrix of double) 0:307 'dmat2x4v' ( temp 2X4 matrix of double) 0:307 component-wise multiply ( global 2X4 matrix of double) 0:307 'dmat2x4v' ( temp 2X4 matrix of double) 0:307 'dmat2x4v' ( temp 2X4 matrix of double) 0:308 move second child to first child ( temp 3X2 matrix of double) 0:308 'dmat3x2v' ( temp 3X2 matrix of double) 0:308 component-wise multiply ( global 3X2 matrix of double) 0:308 'dmat3x2v' ( temp 3X2 matrix of double) 0:308 'dmat3x2v' ( temp 3X2 matrix of double) 0:309 move second child to first child ( temp 3X4 matrix of double) 0:309 'dmat3x4v' ( temp 3X4 matrix of double) 0:309 component-wise multiply ( global 3X4 matrix of double) 0:309 'dmat3x4v' ( temp 3X4 matrix of double) 0:309 'dmat3x4v' ( temp 3X4 matrix of double) 0:310 move second child to first child ( temp 4X2 matrix of double) 0:310 'dmat4x2v' ( temp 4X2 matrix of double) 0:310 component-wise multiply ( global 4X2 matrix of double) 0:310 'dmat4x2v' ( temp 4X2 matrix of double) 0:310 'dmat4x2v' ( temp 4X2 matrix of double) 0:311 move second child to first child ( temp 4X3 matrix of double) 0:311 'dmat4x3v' ( temp 4X3 matrix of double) 0:311 component-wise multiply ( global 4X3 matrix of double) 0:311 'dmat4x3v' ( temp 4X3 matrix of double) 0:311 'dmat4x3v' ( temp 4X3 matrix of double) 0:313 matrix mult second child into first child ( temp 2X2 matrix of double) 0:313 'dmat2v' ( temp 2X2 matrix of double) 0:313 transpose ( global 2X2 matrix of double) 0:313 'dmat2v' ( temp 2X2 matrix of double) 0:314 matrix mult second child into first child ( temp 3X3 matrix of double) 0:314 'dmat3v' ( temp 3X3 matrix of double) 0:314 transpose ( global 3X3 matrix of double) 0:314 'dmat3v' ( temp 3X3 matrix of double) 0:315 matrix mult second child into first child ( temp 4X4 matrix of double) 0:315 'dmat4v' ( temp 4X4 matrix of double) 0:315 transpose ( global 4X4 matrix of double) 0:315 'dmat4v' ( temp 4X4 matrix of double) 0:316 move second child to first child ( temp 2X3 matrix of double) 0:316 'dmat2x3v' ( temp 2X3 matrix of double) 0:316 transpose ( global 2X3 matrix of double) 0:316 'dmat3x2v' ( temp 3X2 matrix of double) 0:317 move second child to first child ( temp 3X2 matrix of double) 0:317 'dmat3x2v' ( temp 3X2 matrix of double) 0:317 transpose ( global 3X2 matrix of double) 0:317 'dmat2x3v' ( temp 2X3 matrix of double) 0:318 move second child to first child ( temp 2X4 matrix of double) 0:318 'dmat2x4v' ( temp 2X4 matrix of double) 0:318 transpose ( global 2X4 matrix of double) 0:318 'dmat4x2v' ( temp 4X2 matrix of double) 0:319 move second child to first child ( temp 4X2 matrix of double) 0:319 'dmat4x2v' ( temp 4X2 matrix of double) 0:319 transpose ( global 4X2 matrix of double) 0:319 'dmat2x4v' ( temp 2X4 matrix of double) 0:320 move second child to first child ( temp 3X4 matrix of double) 0:320 'dmat3x4v' ( temp 3X4 matrix of double) 0:320 transpose ( global 3X4 matrix of double) 0:320 'dmat4x3v' ( temp 4X3 matrix of double) 0:321 move second child to first child ( temp 4X3 matrix of double) 0:321 'dmat4x3v' ( temp 4X3 matrix of double) 0:321 transpose ( global 4X3 matrix of double) 0:321 'dmat3x4v' ( temp 3X4 matrix of double) 0:323 add second child into first child ( temp double) 0:323 'doublev' ( temp double) 0:323 determinant ( global double) 0:323 'dmat2v' ( temp 2X2 matrix of double) 0:324 add second child into first child ( temp double) 0:324 'doublev' ( temp double) 0:324 determinant ( global double) 0:324 'dmat3v' ( temp 3X3 matrix of double) 0:325 add second child into first child ( temp double) 0:325 'doublev' ( temp double) 0:325 determinant ( global double) 0:325 'dmat4v' ( temp 4X4 matrix of double) 0:327 matrix mult second child into first child ( temp 2X2 matrix of double) 0:327 'dmat2v' ( temp 2X2 matrix of double) 0:327 inverse ( global 2X2 matrix of double) 0:327 'dmat2v' ( temp 2X2 matrix of double) 0:328 matrix mult second child into first child ( temp 3X3 matrix of double) 0:328 'dmat3v' ( temp 3X3 matrix of double) 0:328 inverse ( global 3X3 matrix of double) 0:328 'dmat3v' ( temp 3X3 matrix of double) 0:329 matrix mult second child into first child ( temp 4X4 matrix of double) 0:329 'dmat4v' ( temp 4X4 matrix of double) 0:329 inverse ( global 4X4 matrix of double) 0:329 'dmat4v' ( temp 4X4 matrix of double) 0:? Linker Objects 0:? 'bn' ( in 3-element array of block{ in int a}) 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize}) 0:? 'color' ( in 3-element array of 4-component vector of float) 0:? 'color2' ( in 3-element array of 4-component vector of float) 0:? 'colorS' ( in 3-element array of 4-component vector of float) 0:? 'colorBad' ( in 4-element array of 4-component vector of float) 0:? 'colorbad2' ( in 2-element array of 4-component vector of float) 0:? 'cva' (layout( location=4) in 3-element array of 4-component vector of float) 0:? 'cvb' (layout( location=5) in 3-element array of 4-component vector of float) 0:? 'cmc' (layout( location=2) in 3-element array of 3X3 matrix of float) 0:? 'patchIn' ( patch in 3-element array of 4-component vector of float) 0:? 'patchOut' (layout( stream=0) patch out 4-component vector of float) 0:? 'scalar' ( in float) 0:? 'inbls' ( in block{ in int a}) 0:? 'inbla' ( in 17-element array of block{ in int a}) 0:? 'indexedOut' (layout( location=7 stream=0) out 4-component vector of float) 0:? 'samp1D' ( uniform sampler1D) 0:? 'samp2Ds' ( uniform sampler2DShadow) Linked geometry stage: ERROR: Linking geometry stage: At least one shader must specify an output layout primitive Shader version: 400 Requested GL_ARB_separate_shader_objects invocations = 4 max_vertices = 127 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:5 Sequence 0:5 EmitStreamVertex ( global void) 0:5 Constant: 0:5 1 (const int) 0:6 EndStreamPrimitive ( global void) 0:6 Constant: 0:6 0 (const int) 0:7 EmitVertex ( global void) 0:8 EndPrimitive ( global void) 0:9 Sequence 0:9 move second child to first child ( temp int) 0:9 'id' ( temp int) 0:9 'gl_InvocationID' ( in int InvocationID) 0:? Linker Objects 0:? 'bn' ( in 3-element array of block{ in int a}) 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize}) 0:? 'color' ( in 3-element array of 4-component vector of float) 0:? 'color2' ( in 3-element array of 4-component vector of float) 0:? 'colorS' ( in 3-element array of 4-component vector of float) 0:? 'colorBad' ( in 4-element array of 4-component vector of float) 0:? 'colorbad2' ( in 2-element array of 4-component vector of float) 0:? 'cva' (layout( location=4) in 3-element array of 4-component vector of float) 0:? 'cvb' (layout( location=5) in 3-element array of 4-component vector of float) 0:? 'cmc' (layout( location=2) in 3-element array of 3X3 matrix of float) 0:? 'patchIn' ( patch in 3-element array of 4-component vector of float) 0:? 'patchOut' (layout( stream=0) patch out 4-component vector of float) 0:? 'scalar' ( in float) 0:? 'inbls' ( in block{ in int a}) 0:? 'inbla' ( in 17-element array of block{ in int a}) 0:? 'indexedOut' (layout( location=7 stream=0) out 4-component vector of float) 0:? 'samp1D' ( uniform sampler1D) 0:? 'samp2Ds' ( uniform sampler2DShadow)