450.tese Shader version: 450 input primitive = none vertex spacing = none triangle order = none 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) Linked tessellation evaluation stage: ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive Shader version: 450 input primitive = none vertex spacing = equal_spacing triangle order = ccw 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})