always-discard2.frag Shader version: 110 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'white' ( temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 'black' ( temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'color' ( temp 4-component vector of float) 0:8 'white' ( temp 4-component vector of float) 0:11 Sequence 0:11 move second child to first child ( temp float) 0:11 'x' ( temp float) 0:11 subtract ( temp float) 0:11 component-wise multiply ( temp float) 0:11 direct index ( temp float) 0:11 'tex_coord' ( smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2.000000 0:11 Constant: 0:11 1.000000 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'y' ( temp float) 0:12 subtract ( temp float) 0:12 component-wise multiply ( temp float) 0:12 direct index ( temp float) 0:12 'tex_coord' ( smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 2.000000 0:12 Constant: 0:12 1.000000 0:14 Branch: Kill 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:17 'color' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' ( smooth in 2-component vector of float) Linked fragment stage: Shader version: 110 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'white' ( temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 'black' ( temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'color' ( temp 4-component vector of float) 0:8 'white' ( temp 4-component vector of float) 0:11 Sequence 0:11 move second child to first child ( temp float) 0:11 'x' ( temp float) 0:11 subtract ( temp float) 0:11 component-wise multiply ( temp float) 0:11 direct index ( temp float) 0:11 'tex_coord' ( smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2.000000 0:11 Constant: 0:11 1.000000 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'y' ( temp float) 0:12 subtract ( temp float) 0:12 component-wise multiply ( temp float) 0:12 direct index ( temp float) 0:12 'tex_coord' ( smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 2.000000 0:12 Constant: 0:12 1.000000 0:14 Branch: Kill 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:17 'color' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' ( smooth in 2-component vector of float)