conditionalDiscard.frag Shader version: 110 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'v' ( temp 4-component vector of float) 0:8 texture ( global 4-component vector of float) 0:8 'tex' ( uniform sampler2D) 0:8 'coord' ( smooth in 2-component vector of float) 0:10 Test condition and select ( temp void) 0:10 Condition 0:10 Compare Equal ( temp bool) 0:10 'v' ( temp 4-component vector of float) 0:10 Constant: 0:10 0.100000 0:10 0.200000 0:10 0.300000 0:10 0.400000 0:10 true case 0:11 Branch: Kill 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:13 'v' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform sampler2D) 0:? 'coord' ( smooth in 2-component vector of float) Linked fragment stage: Shader version: 110 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'v' ( temp 4-component vector of float) 0:8 texture ( global 4-component vector of float) 0:8 'tex' ( uniform sampler2D) 0:8 'coord' ( smooth in 2-component vector of float) 0:10 Test condition and select ( temp void) 0:10 Condition 0:10 Compare Equal ( temp bool) 0:10 'v' ( temp 4-component vector of float) 0:10 Constant: 0:10 0.100000 0:10 0.200000 0:10 0.300000 0:10 0.400000 0:10 true case 0:11 Branch: Kill 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:13 'v' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform sampler2D) 0:? 'coord' ( smooth in 2-component vector of float)