cppIndent.vert ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC ERROR: 0:61: '' : syntax error, unexpected COMMA ERROR: 2 compilation errors. No code generated. Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'sum' ( global float) 0:5 Constant: 0:5 0.000000 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:12 Sequence 0:12 add second child into first child ( temp float) 0:12 'sum' ( global float) 0:12 Constant: 0:12 1.000000 0:22 add second child into first child ( temp float) 0:22 'sum' ( global float) 0:22 Constant: 0:22 300.000000 0:37 add second child into first child ( temp float) 0:37 'sum' ( global float) 0:37 Constant: 0:37 600000.000000 0:47 add second child into first child ( temp float) 0:47 'sum' ( global float) 0:47 Constant: 0:47 80000000.000000 0:52 add second child into first child ( temp float) 0:52 'sum' ( global float) 0:52 Constant: 0:52 900000000.000000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 'gl_Position' ( gl_Position 4-component vector of float Position) 0:56 Construct vec4 ( temp 4-component vector of float) 0:56 'sum' ( global float) 0:? Linker Objects 0:? 'sum' ( global float) Linked vertex stage: Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'sum' ( global float) 0:5 Constant: 0:5 0.000000 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:12 Sequence 0:12 add second child into first child ( temp float) 0:12 'sum' ( global float) 0:12 Constant: 0:12 1.000000 0:22 add second child into first child ( temp float) 0:22 'sum' ( global float) 0:22 Constant: 0:22 300.000000 0:37 add second child into first child ( temp float) 0:37 'sum' ( global float) 0:37 Constant: 0:37 600000.000000 0:47 add second child into first child ( temp float) 0:47 'sum' ( global float) 0:47 Constant: 0:47 80000000.000000 0:52 add second child into first child ( temp float) 0:52 'sum' ( global float) 0:52 Constant: 0:52 900000000.000000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 'gl_Position' ( gl_Position 4-component vector of float Position) 0:56 Construct vec4 ( temp 4-component vector of float) 0:56 'sum' ( global float) 0:? Linker Objects 0:? 'sum' ( global float)