cppSimple.vert ERROR: 0:77: '#error' : good1 ERROR: 0:81: '#error' : good2 ERROR: 0:85: '#error' : good3 ERROR: 0:89: '#error' : good4 ERROR: 0:93: '#error' : good5 ERROR: 0:97: '#error' : good6 ERROR: 0:100: 'preprocessor evaluation' : expected ')' ERROR: 0:101: '#error' : bad1 ERROR: 0:104: '#if' : unexpected tokens following directive ERROR: 0:105: '#error' : bad2 ERROR: 0:108: 'preprocessor evaluation' : expected ')' ERROR: 0:109: '#error' : bad3 ERROR: 0:112: '#if' : unexpected tokens following directive ERROR: 0:113: '#error' : bad4 ERROR: 0:116: 'preprocessor evaluation' : expected ')' ERROR: 0:117: '#error' : bad5 ERROR: 0:120: '#if' : unexpected tokens following directive ERROR: 0:121: '#error' : bad6 ERROR: 0:122: '#endif' : unexpected tokens following directive ERROR: 0:135: '""' : string literals not supported ERROR: 0:136: '""' : string literals not supported ERROR: 0:136: 'length' : no matching overloaded function found ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int' ERROR: 0:138: ''' : character literals not supported ERROR: 0:138: ''' : character literals not supported ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__ WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE ERROR: 0:148: '#else' : unexpected tokens following directive ERROR: 0:149: '#elif' : #elif after #else ERROR: 0:155: '#else' : unexpected tokens following directive ERROR: 0:158: '#else' : #else after #else ERROR: 0:160: '#endif' : unexpected tokens following directive ERROR: 0:164: '#define' : duplicate macro parameter ERROR: 0:173: '#define' : Macro redefined; different number of arguments: m4 ERROR: 0:178: '#define' : Macro redefined; different number of arguments: m5 ERROR: 0:182: '#define' : Macro redefined; different number of arguments: m6 ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7 ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8 ERROR: 0:196: '#define' : Macro redefined; different argument names: m9 WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__ ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle ERROR: 0:210: '#' : invalid directive ERROR: 0:211: '#' : invalid directive ERROR: 0:212: '#' : invalid directive ERROR: 0:213: '#' : invalid directive ERROR: 0:214: '#' : invalid directive ERROR: 0:215: '#' : invalid directive ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:236: '#error' : good continuation ERROR: 0:238: '#' : invalid directive: flizbit ERROR: 0:242: '#' : invalid directive: directive ERROR: 0:12000: '#error' : line should be 12000 ERROR: 7:13000: '#error' : line should be 13000 , string 7 ERROR: 7:14013: '#error' : line should be 14013 , string 7 ERROR: 12:14013: '#error' : line should be 14013 , string 12 ERROR: 12:14025: '#error' : line should be 14025 , string 12 ERROR: 12:1233: '#line' : unexpected tokens following directive ERROR: 12:1236: '#line' : unexpected tokens following directive ERROR: 12:20000: '#error' : line should be 20000 ERROR: 12:20010: '#error' : line should be 20010 ERROR: 12:20020: '#error' : line should be 20020 ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE ERROR: 12:20051: '#error' : good evaluation 1 ERROR: 12:20055: '#error' : good evaluation 2 ERROR: 12:9000: 'preprocessor evaluation' : expected ')' ERROR: 12:9002: '#if' : unexpected tokens following directive ERROR: 12:9014: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9014: 'FOOOM' : undeclared identifier ERROR: 12:9014: '=' : cannot convert from ' temp float' to ' global int' ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9016: 'preprocessor evaluation' : can't evaluate expression ERROR: 12:9016: 'preprocessor evaluation' : bad expression ERROR: 12:9500: 'preprocessor evaluation' : bad expression ERROR: 12:9500: '#if' : unexpected tokens following directive ERROR: 12:9502: 'preprocessor evaluation' : bad expression ERROR: 12:9502: '#if' : unexpected tokens following directive ERROR: 12:9504: 'preprocessor evaluation' : bad expression ERROR: 12:9504: '#if' : unexpected tokens following directive ERROR: 12:9506: '#error' : \ 377 ERROR: 12:9507: '#error' : \ 376 ERROR: 12:9508: '#error' : \ 377 ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros ERROR: 12:9603: '#error' : DEF_DEFINED then ERROR: 12:10002: '' : missing #endif ERROR: 90 compilation errors. No code generated. Shader version: 400 ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'sum' ( global float) 0:5 Constant: 0:5 0.000000 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:12 Sequence 0:12 add second child into first child ( temp float) 0:12 'sum' ( global float) 0:12 Constant: 0:12 1.000000 0:22 add second child into first child ( temp float) 0:22 'sum' ( global float) 0:22 Constant: 0:22 300.000000 0:37 add second child into first child ( temp float) 0:37 'sum' ( global float) 0:37 Constant: 0:37 600000.000000 0:48 add second child into first child ( temp float) 0:48 'sum' ( global float) 0:48 Constant: 0:48 7000000.000000 0:53 add second child into first child ( temp float) 0:53 'sum' ( global float) 0:53 Constant: 0:53 80000000.000000 0:58 add second child into first child ( temp float) 0:58 'sum' ( global float) 0:58 Constant: 0:58 900000000.000000 0:65 add second child into first child ( temp float) 0:65 'sum' ( global float) 0:65 Constant: 0:65 0.050000 0:69 move second child to first child ( temp 4-component vector of float) 0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:69 Constant: 0:69 0 (const uint) 0:69 Construct vec4 ( temp 4-component vector of float) 0:69 'sum' ( global float) 0:124 Sequence 0:124 move second child to first child ( temp int) 0:124 'linenumber' ( global int) 0:124 Constant: 0:124 124 (const int) 0:125 Sequence 0:125 move second child to first child ( temp int) 0:125 'filenumber' ( global int) 0:125 Constant: 0:125 0 (const int) 0:126 Sequence 0:126 move second child to first child ( temp int) 0:126 'version' ( global int) 0:126 Constant: 0:126 400 (const int) 0:130 Sequence 0:130 move second child to first child ( temp float) 0:130 'twoPi' ( global float) 0:130 Constant: 0:130 6.280000 0:199 Sequence 0:199 move second child to first child ( temp int) 0:199 'n' ( global int) 0:199 Constant: 0:199 15 (const int) 0:202 Sequence 0:202 move second child to first child ( temp double) 0:202 'f' ( global double) 0:202 Constant: 0:202 0.000800 12:20031 Function Definition: foo234( ( global void) 12:20031 Function Parameters: 12:20033 Sequence 12:20033 move second child to first child ( temp 4-component vector of float) 12:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 12:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 12:20033 Constant: 12:20033 0 (const uint) 12:20033 Constant: 12:20033 6.000000 12:20033 6.000000 12:20033 6.000000 12:20033 6.000000 12:9011 Sequence 12:9011 move second child to first child ( temp int) 12:9011 'R1' ( global int) 12:9011 'RECURSE' ( global int) 0:? Linker Objects 0:? 'sum' ( global float) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:? 'linenumber' ( global int) 0:? 'filenumber' ( global int) 0:? 'version' ( global int) 0:? 'twoPi' ( global float) 0:? 'a' ( global int) 0:? 'n' ( global int) 0:? 'f' ( global double) 0:? 'RECURSE' ( global int) 0:? 'R1' ( global int) 0:? 'aoeua' ( global int) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 400 ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'sum' ( global float) 0:5 Constant: 0:5 0.000000 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:12 Sequence 0:12 add second child into first child ( temp float) 0:12 'sum' ( global float) 0:12 Constant: 0:12 1.000000 0:22 add second child into first child ( temp float) 0:22 'sum' ( global float) 0:22 Constant: 0:22 300.000000 0:37 add second child into first child ( temp float) 0:37 'sum' ( global float) 0:37 Constant: 0:37 600000.000000 0:48 add second child into first child ( temp float) 0:48 'sum' ( global float) 0:48 Constant: 0:48 7000000.000000 0:53 add second child into first child ( temp float) 0:53 'sum' ( global float) 0:53 Constant: 0:53 80000000.000000 0:58 add second child into first child ( temp float) 0:58 'sum' ( global float) 0:58 Constant: 0:58 900000000.000000 0:65 add second child into first child ( temp float) 0:65 'sum' ( global float) 0:65 Constant: 0:65 0.050000 0:69 move second child to first child ( temp 4-component vector of float) 0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:69 Constant: 0:69 0 (const uint) 0:69 Construct vec4 ( temp 4-component vector of float) 0:69 'sum' ( global float) 0:124 Sequence 0:124 move second child to first child ( temp int) 0:124 'linenumber' ( global int) 0:124 Constant: 0:124 124 (const int) 0:125 Sequence 0:125 move second child to first child ( temp int) 0:125 'filenumber' ( global int) 0:125 Constant: 0:125 0 (const int) 0:126 Sequence 0:126 move second child to first child ( temp int) 0:126 'version' ( global int) 0:126 Constant: 0:126 400 (const int) 0:130 Sequence 0:130 move second child to first child ( temp float) 0:130 'twoPi' ( global float) 0:130 Constant: 0:130 6.280000 0:199 Sequence 0:199 move second child to first child ( temp int) 0:199 'n' ( global int) 0:199 Constant: 0:199 15 (const int) 0:202 Sequence 0:202 move second child to first child ( temp double) 0:202 'f' ( global double) 0:202 Constant: 0:202 0.000800 12:9011 Sequence 12:9011 move second child to first child ( temp int) 12:9011 'R1' ( global int) 12:9011 'RECURSE' ( global int) 0:? Linker Objects 0:? 'sum' ( global float) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:? 'linenumber' ( global int) 0:? 'filenumber' ( global int) 0:? 'version' ( global int) 0:? 'twoPi' ( global float) 0:? 'a' ( global int) 0:? 'n' ( global int) 0:? 'f' ( global double) 0:? 'RECURSE' ( global int) 0:? 'R1' ( global int) 0:? 'aoeua' ( global int) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)