es-link1.frag Shader version: 100 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:7 Sequence 0:7 move second child to first child ( temp mediump 4-component vector of float) 0:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 0:7 Function Call: calculateColor( ( global mediump 4-component vector of float) 0:? Linker Objects es-link2.frag Shader version: 100 0:? Sequence 0:5 Function Definition: calculateColor( ( global mediump 4-component vector of float) 0:5 Function Parameters: 0:7 Sequence 0:7 Branch: Return with expression 0:7 vector-scale ( temp mediump 4-component vector of float) 0:7 'varyingColor' ( smooth in mediump 4-component vector of float) 0:7 Constant: 0:7 0.500000 0:? Linker Objects 0:? 'varyingColor' ( smooth in mediump 4-component vector of float) ERROR: Cannot attach multiple ES shaders of the same type to a single program