forwardRef.frag Shader version: 110 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'color' ( temp 4-component vector of float) 0:13 Construct vec4 ( temp 4-component vector of float) 0:13 Function Call: foo(vf4; ( global float) 0:13 'BaseColor' ( smooth in 4-component vector of float) 0:15 Function Call: bar( ( global void) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'f' ( temp float) 0:16 Function Call: unreachableReturn( ( global float) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:18 vector-scale ( temp 4-component vector of float) 0:18 'color' ( temp 4-component vector of float) 0:18 'f' ( temp float) 0:21 Function Definition: bar( ( global void) 0:21 Function Parameters: 0:25 Function Definition: unreachableReturn( ( global float) 0:25 Function Parameters: 0:27 Sequence 0:27 Function Call: bar( ( global void) 0:28 Test condition and select ( temp void) 0:28 Condition 0:28 Compare Less Than ( temp bool) 0:28 'd' ( uniform float) 0:28 Constant: 0:28 4.200000 0:28 true case 0:29 Branch: Return with expression 0:29 Constant: 0:29 1.200000 0:28 false case 0:31 Branch: Return with expression 0:31 Constant: 0:31 4.500000 0:34 Function Definition: foo(vf4; ( global float) 0:34 Function Parameters: 0:34 'bar' ( in 4-component vector of float) 0:36 Sequence 0:36 Branch: Return with expression 0:36 add ( temp float) 0:36 direct index ( temp float) 0:36 'bar' ( in 4-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp float) 0:36 'bar' ( in 4-component vector of float) 0:36 Constant: 0:36 1 (const int) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) Linked fragment stage: Shader version: 110 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'color' ( temp 4-component vector of float) 0:13 Construct vec4 ( temp 4-component vector of float) 0:13 Function Call: foo(vf4; ( global float) 0:13 'BaseColor' ( smooth in 4-component vector of float) 0:15 Function Call: bar( ( global void) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'f' ( temp float) 0:16 Function Call: unreachableReturn( ( global float) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:18 vector-scale ( temp 4-component vector of float) 0:18 'color' ( temp 4-component vector of float) 0:18 'f' ( temp float) 0:21 Function Definition: bar( ( global void) 0:21 Function Parameters: 0:25 Function Definition: unreachableReturn( ( global float) 0:25 Function Parameters: 0:27 Sequence 0:27 Function Call: bar( ( global void) 0:28 Test condition and select ( temp void) 0:28 Condition 0:28 Compare Less Than ( temp bool) 0:28 'd' ( uniform float) 0:28 Constant: 0:28 4.200000 0:28 true case 0:29 Branch: Return with expression 0:29 Constant: 0:29 1.200000 0:28 false case 0:31 Branch: Return with expression 0:31 Constant: 0:31 4.500000 0:34 Function Definition: foo(vf4; ( global float) 0:34 Function Parameters: 0:34 'bar' ( in 4-component vector of float) 0:36 Sequence 0:36 Branch: Return with expression 0:36 add ( temp float) 0:36 direct index ( temp float) 0:36 'bar' ( in 4-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp float) 0:36 'bar' ( in 4-component vector of float) 0:36 Constant: 0:36 1 (const int) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float)