glsl.-D-U.frag Shader version: 450 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 'color' (layout( location=0) out 4-component vector of float) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:16 Post-Increment ( temp 4-component vector of float) 0:16 'color' (layout( location=0) out 4-component vector of float) 0:24 vector scale second child into first child ( temp 4-component vector of float) 0:24 'color' (layout( location=0) out 4-component vector of float) 0:24 Constant: 0:24 3.000000 0:28 vector scale second child into first child ( temp 4-component vector of float) 0:28 'color' (layout( location=0) out 4-component vector of float) 0:28 Constant: 0:28 400.000000 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 'color' (layout( location=0) out 4-component vector of float) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:16 Post-Increment ( temp 4-component vector of float) 0:16 'color' (layout( location=0) out 4-component vector of float) 0:24 vector scale second child into first child ( temp 4-component vector of float) 0:24 'color' (layout( location=0) out 4-component vector of float) 0:24 Constant: 0:24 3.000000 0:28 vector scale second child into first child ( temp 4-component vector of float) 0:28 'color' (layout( location=0) out 4-component vector of float) 0:28 Constant: 0:28 400.000000 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float)