hlsl.-D-U.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'color' ( global 4-component vector of float) 0:9 Constant: 0:9 1.000000 0:9 1.000000 0:9 1.000000 0:9 1.000000 0:15 subtract second child into first child ( temp 4-component vector of float) 0:15 'color' ( global 4-component vector of float) 0:15 Constant: 0:15 5.000000 0:21 Post-Increment ( temp 4-component vector of float) 0:21 'color' ( global 4-component vector of float) 0:29 vector scale second child into first child ( temp 4-component vector of float) 0:29 'color' ( global 4-component vector of float) 0:29 Constant: 0:29 3.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'color' ( global 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'color' ( global 4-component vector of float) 0:9 Constant: 0:9 1.000000 0:9 1.000000 0:9 1.000000 0:9 1.000000 0:15 subtract second child into first child ( temp 4-component vector of float) 0:15 'color' ( global 4-component vector of float) 0:15 Constant: 0:15 5.000000 0:21 Post-Increment ( temp 4-component vector of float) 0:21 'color' ( global 4-component vector of float) 0:29 vector scale second child into first child ( temp 4-component vector of float) 0:29 'color' ( global 4-component vector of float) 0:29 Constant: 0:29 3.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'color' ( global 4-component vector of float)