hlsl.aliasOpaque.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:12 Function Parameters: 0:? 'ss' ( in sampler) 0:? 'a' ( in float) 0:? 'tex' ( in texture2D) 0:? Sequence 0:13 Branch: Return with expression 0:13 vector-scale ( temp 4-component vector of float) 0:? 'a' ( in float) 0:13 texture ( temp 4-component vector of float) 0:13 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 'ss' ( in sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:17 Function Definition: @main( ( temp 4-component vector of float) 0:17 Function Parameters: 0:? Sequence 0:19 'gss2' ( uniform sampler) 0:20 'gss' ( uniform sampler) 0:21 'gtex' ( uniform texture2D) 0:22 move second child to first child ( temp float) 0:? 'a' ( temp float) 0:22 Constant: 0:22 3.000000 0:28 Branch: Return with expression 0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:? 'gss' ( uniform sampler) 0:? 'a' ( temp float) 0:? 'gtex' ( uniform texture2D) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:17 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'gss' ( uniform sampler) 0:? 'gss2' ( uniform sampler) 0:? 'gtex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:12 Function Parameters: 0:? 'ss' ( in sampler) 0:? 'a' ( in float) 0:? 'tex' ( in texture2D) 0:? Sequence 0:13 Branch: Return with expression 0:13 vector-scale ( temp 4-component vector of float) 0:? 'a' ( in float) 0:13 texture ( temp 4-component vector of float) 0:13 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 'ss' ( in sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:17 Function Definition: @main( ( temp 4-component vector of float) 0:17 Function Parameters: 0:? Sequence 0:19 'gss2' ( uniform sampler) 0:20 'gss' ( uniform sampler) 0:21 'gtex' ( uniform texture2D) 0:22 move second child to first child ( temp float) 0:? 'a' ( temp float) 0:22 Constant: 0:22 3.000000 0:28 Branch: Return with expression 0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:? 'gss' ( uniform sampler) 0:? 'a' ( temp float) 0:? 'gtex' ( uniform texture2D) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:17 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'gss' ( uniform sampler) 0:? 'gss2' ( uniform sampler) 0:? 'gtex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 48 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 46 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 17 "osCall(struct-OS-p1-f1-t211;" Name 14 "ss" Name 15 "a" Name 16 "tex" Name 20 "@main(" Name 35 "gss2" Name 36 "gss" Name 37 "gtex" Name 38 "a" Name 40 "param" Name 46 "@entryPointOutput" Decorate 35(gss2) DescriptorSet 0 Decorate 36(gss) DescriptorSet 0 Decorate 37(gtex) DescriptorSet 0 Decorate 46(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer UniformConstant 6 8: TypeFloat 32 9: TypePointer Function 8(float) 10: TypeImage 8(float) 2D sampled format:Unknown 11: TypePointer UniformConstant 10 12: TypeVector 8(float) 4 13: TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr) 19: TypeFunction 12(fvec4) 25: TypeSampledImage 10 27: TypeVector 8(float) 2 28: 8(float) Constant 1045220557 29: 8(float) Constant 1050253722 30: 27(fvec2) ConstantComposite 28 29 35(gss2): 7(ptr) Variable UniformConstant 36(gss): 7(ptr) Variable UniformConstant 37(gtex): 11(ptr) Variable UniformConstant 39: 8(float) Constant 1077936128 45: TypePointer Output 12(fvec4) 46(@entryPointOutput): 45(ptr) Variable Output 4(main): 2 Function None 3 5: Label 47: 12(fvec4) FunctionCall 20(@main() Store 46(@entryPointOutput) 47 Return FunctionEnd 17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13 14(ss): 7(ptr) FunctionParameter 15(a): 9(ptr) FunctionParameter 16(tex): 11(ptr) FunctionParameter 18: Label 22: 8(float) Load 15(a) 23: 10 Load 16(tex) 24: 6 Load 14(ss) 26: 25 SampledImage 23 24 31: 12(fvec4) ImageSampleImplicitLod 26 30 32: 12(fvec4) VectorTimesScalar 31 22 ReturnValue 32 FunctionEnd 20(@main(): 12(fvec4) Function None 19 21: Label 38(a): 9(ptr) Variable Function 40(param): 9(ptr) Variable Function Store 38(a) 39 41: 8(float) Load 38(a) Store 40(param) 41 42: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 36(gss) 40(param) 37(gtex) ReturnValue 42 FunctionEnd