hlsl.array.flatten.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:17 Function Definition: TestFn1( ( temp 4-component vector of float) 0:17 Function Parameters: 0:? Sequence 0:18 Branch: Return with expression 0:18 texture ( temp 4-component vector of float) 0:18 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_tex[1]' ( uniform texture1D) 0:? 'g_samp[1]' ( uniform sampler) 0:18 Constant: 0:18 0.200000 0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'l_tex' ( in 3-element array of texture1D) 0:22 'l_samp' ( in 3-element array of sampler) 0:? Sequence 0:23 Branch: Return with expression 0:23 texture ( temp 4-component vector of float) 0:23 Construct combined texture-sampler ( temp sampler1D) 0:23 direct index ( temp texture1D) 0:23 'l_tex' ( in 3-element array of texture1D) 0:23 Constant: 0:23 2 (const int) 0:23 direct index ( temp sampler) 0:23 'l_samp' ( in 3-element array of sampler) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0.200000 0:26 Sequence 0:26 move second child to first child ( temp 5-element array of int) 0:26 'not_flattened_a' ( global 5-element array of int) 0:26 Constant: 0:26 1 (const int) 0:26 2 (const int) 0:26 3 (const int) 0:26 4 (const int) 0:26 5 (const int) 0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:31 Function Parameters: 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:33 Sequence 0:33 Sequence 0:33 move second child to first child ( temp sampler) 0:33 direct index ( temp sampler) 0:33 'local_sampler_array' ( temp 3-element array of sampler) 0:33 Constant: 0:33 0 (const int) 0:? 'g_samp[0]' ( uniform sampler) 0:33 move second child to first child ( temp sampler) 0:33 direct index ( temp sampler) 0:33 'local_sampler_array' ( temp 3-element array of sampler) 0:33 Constant: 0:33 1 (const int) 0:? 'g_samp[1]' ( uniform sampler) 0:33 move second child to first child ( temp sampler) 0:33 direct index ( temp sampler) 0:33 'local_sampler_array' ( temp 3-element array of sampler) 0:33 Constant: 0:33 2 (const int) 0:? 'g_samp[2]' ( uniform sampler) 0:34 Sequence 0:34 Sequence 0:34 move second child to first child ( temp texture1D) 0:34 direct index ( temp texture1D) 0:34 'local_texture_array' ( temp 3-element array of texture1D) 0:34 Constant: 0:34 0 (const int) 0:? 'g_tex[0]' ( uniform texture1D) 0:34 move second child to first child ( temp texture1D) 0:34 direct index ( temp texture1D) 0:34 'local_texture_array' ( temp 3-element array of texture1D) 0:34 Constant: 0:34 1 (const int) 0:? 'g_tex[1]' ( uniform texture1D) 0:34 move second child to first child ( temp texture1D) 0:34 direct index ( temp texture1D) 0:34 'local_texture_array' ( temp 3-element array of texture1D) 0:34 Constant: 0:34 2 (const int) 0:? 'g_tex[2]' ( uniform texture1D) 0:35 Sequence 0:35 move second child to first child ( temp 4-element array of float) 0:35 'local_float_array' ( temp 4-element array of float) 0:35 g_floats: direct index for structure ( uniform 4-element array of float) 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child ( temp 4-component vector of float) 0:37 color: direct index for structure ( temp 4-component vector of float) 0:37 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:37 Constant: 0:37 0 (const int) 0:37 add ( temp 4-component vector of float) 0:37 Function Call: TestFn1( ( temp 4-component vector of float) 0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) 0:37 Comma ( temp 3-element array of texture1D) 0:37 Sequence 0:37 move second child to first child ( temp texture1D) 0:37 direct index ( temp texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Constant: 0:37 0 (const int) 0:? 'g_tex[0]' ( uniform texture1D) 0:37 move second child to first child ( temp texture1D) 0:37 direct index ( temp texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Constant: 0:37 1 (const int) 0:? 'g_tex[1]' ( uniform texture1D) 0:37 move second child to first child ( temp texture1D) 0:37 direct index ( temp texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Constant: 0:37 2 (const int) 0:? 'g_tex[2]' ( uniform texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Comma ( temp 3-element array of sampler) 0:37 Sequence 0:37 move second child to first child ( temp sampler) 0:37 direct index ( temp sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:37 Constant: 0:37 0 (const int) 0:? 'g_samp[0]' ( uniform sampler) 0:37 move second child to first child ( temp sampler) 0:37 direct index ( temp sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:37 Constant: 0:37 1 (const int) 0:? 'g_samp[1]' ( uniform sampler) 0:37 move second child to first child ( temp sampler) 0:37 direct index ( temp sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:37 Constant: 0:37 2 (const int) 0:? 'g_samp[2]' ( uniform sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:31 Function Definition: main( ( temp void) 0:31 Function Parameters: 0:? Sequence 0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:31 color: direct index for structure ( temp 4-component vector of float) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:31 Constant: 0:31 0 (const int) 0:? Linker Objects 0:? 'g_tex[0]' ( uniform texture1D) 0:? 'g_tex[1]' ( uniform texture1D) 0:? 'g_tex[2]' ( uniform texture1D) 0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D) 0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D) 0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D) 0:? 'g_samp[0]' ( uniform sampler) 0:? 'g_samp[1]' ( uniform sampler) 0:? 'g_samp[2]' ( uniform sampler) 0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler) 0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler) 0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' ( global 5-element array of int) 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:17 Function Definition: TestFn1( ( temp 4-component vector of float) 0:17 Function Parameters: 0:? Sequence 0:18 Branch: Return with expression 0:18 texture ( temp 4-component vector of float) 0:18 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_tex[1]' ( uniform texture1D) 0:? 'g_samp[1]' ( uniform sampler) 0:18 Constant: 0:18 0.200000 0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'l_tex' ( in 3-element array of texture1D) 0:22 'l_samp' ( in 3-element array of sampler) 0:? Sequence 0:23 Branch: Return with expression 0:23 texture ( temp 4-component vector of float) 0:23 Construct combined texture-sampler ( temp sampler1D) 0:23 direct index ( temp texture1D) 0:23 'l_tex' ( in 3-element array of texture1D) 0:23 Constant: 0:23 2 (const int) 0:23 direct index ( temp sampler) 0:23 'l_samp' ( in 3-element array of sampler) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0.200000 0:26 Sequence 0:26 move second child to first child ( temp 5-element array of int) 0:26 'not_flattened_a' ( global 5-element array of int) 0:26 Constant: 0:26 1 (const int) 0:26 2 (const int) 0:26 3 (const int) 0:26 4 (const int) 0:26 5 (const int) 0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:31 Function Parameters: 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:33 Sequence 0:33 Sequence 0:33 move second child to first child ( temp sampler) 0:33 direct index ( temp sampler) 0:33 'local_sampler_array' ( temp 3-element array of sampler) 0:33 Constant: 0:33 0 (const int) 0:? 'g_samp[0]' ( uniform sampler) 0:33 move second child to first child ( temp sampler) 0:33 direct index ( temp sampler) 0:33 'local_sampler_array' ( temp 3-element array of sampler) 0:33 Constant: 0:33 1 (const int) 0:? 'g_samp[1]' ( uniform sampler) 0:33 move second child to first child ( temp sampler) 0:33 direct index ( temp sampler) 0:33 'local_sampler_array' ( temp 3-element array of sampler) 0:33 Constant: 0:33 2 (const int) 0:? 'g_samp[2]' ( uniform sampler) 0:34 Sequence 0:34 Sequence 0:34 move second child to first child ( temp texture1D) 0:34 direct index ( temp texture1D) 0:34 'local_texture_array' ( temp 3-element array of texture1D) 0:34 Constant: 0:34 0 (const int) 0:? 'g_tex[0]' ( uniform texture1D) 0:34 move second child to first child ( temp texture1D) 0:34 direct index ( temp texture1D) 0:34 'local_texture_array' ( temp 3-element array of texture1D) 0:34 Constant: 0:34 1 (const int) 0:? 'g_tex[1]' ( uniform texture1D) 0:34 move second child to first child ( temp texture1D) 0:34 direct index ( temp texture1D) 0:34 'local_texture_array' ( temp 3-element array of texture1D) 0:34 Constant: 0:34 2 (const int) 0:? 'g_tex[2]' ( uniform texture1D) 0:35 Sequence 0:35 move second child to first child ( temp 4-element array of float) 0:35 'local_float_array' ( temp 4-element array of float) 0:35 g_floats: direct index for structure ( uniform 4-element array of float) 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child ( temp 4-component vector of float) 0:37 color: direct index for structure ( temp 4-component vector of float) 0:37 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:37 Constant: 0:37 0 (const int) 0:37 add ( temp 4-component vector of float) 0:37 Function Call: TestFn1( ( temp 4-component vector of float) 0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) 0:37 Comma ( temp 3-element array of texture1D) 0:37 Sequence 0:37 move second child to first child ( temp texture1D) 0:37 direct index ( temp texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Constant: 0:37 0 (const int) 0:? 'g_tex[0]' ( uniform texture1D) 0:37 move second child to first child ( temp texture1D) 0:37 direct index ( temp texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Constant: 0:37 1 (const int) 0:? 'g_tex[1]' ( uniform texture1D) 0:37 move second child to first child ( temp texture1D) 0:37 direct index ( temp texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Constant: 0:37 2 (const int) 0:? 'g_tex[2]' ( uniform texture1D) 0:37 'aggShadow' ( temp 3-element array of texture1D) 0:37 Comma ( temp 3-element array of sampler) 0:37 Sequence 0:37 move second child to first child ( temp sampler) 0:37 direct index ( temp sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:37 Constant: 0:37 0 (const int) 0:? 'g_samp[0]' ( uniform sampler) 0:37 move second child to first child ( temp sampler) 0:37 direct index ( temp sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:37 Constant: 0:37 1 (const int) 0:? 'g_samp[1]' ( uniform sampler) 0:37 move second child to first child ( temp sampler) 0:37 direct index ( temp sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:37 Constant: 0:37 2 (const int) 0:? 'g_samp[2]' ( uniform sampler) 0:37 'aggShadow' ( temp 3-element array of sampler) 0:31 Function Definition: main( ( temp void) 0:31 Function Parameters: 0:? Sequence 0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:31 color: direct index for structure ( temp 4-component vector of float) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:31 Constant: 0:31 0 (const int) 0:? Linker Objects 0:? 'g_tex[0]' ( uniform texture1D) 0:? 'g_tex[1]' ( uniform texture1D) 0:? 'g_tex[2]' ( uniform texture1D) 0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D) 0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D) 0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D) 0:? 'g_samp[0]' ( uniform sampler) 0:? 'g_samp[1]' ( uniform sampler) 0:? 'g_samp[2]' ( uniform sampler) 0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler) 0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler) 0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' ( global 5-element array of int) 0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 137 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 128 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "TestFn1(" Name 22 "TestFn2(t11[3];p1[3];" Name 20 "l_tex" Name 21 "l_samp" Name 24 "PS_OUTPUT" MemberName 24(PS_OUTPUT) 0 "color" Name 28 "@main(struct-PS_OUTPUT-vf41;" Name 27 "ps_output" Name 34 "not_flattened_a" Name 42 "g_tex[1]" Name 45 "g_samp[1]" Name 61 "local_sampler_array" Name 63 "g_samp[0]" Name 68 "g_samp[2]" Name 71 "local_texture_array" Name 72 "g_tex[0]" Name 77 "g_tex[2]" Name 83 "local_float_array" Name 89 "$Global" MemberName 89($Global) 0 "g_mats" MemberName 89($Global) 1 "g_mats_explicit" MemberName 89($Global) 2 "g_floats" Name 91 "" Name 105 "aggShadow" Name 112 "aggShadow" Name 123 "ps_output" Name 124 "param" Name 128 "color" Name 131 "g_tex_explicit[0]" Name 132 "g_tex_explicit[1]" Name 133 "g_tex_explicit[2]" Name 134 "g_samp_explicit[0]" Name 135 "g_samp_explicit[1]" Name 136 "g_samp_explicit[2]" Decorate 42(g_tex[1]) DescriptorSet 0 Decorate 45(g_samp[1]) DescriptorSet 0 Decorate 63(g_samp[0]) DescriptorSet 0 Decorate 68(g_samp[2]) DescriptorSet 0 Decorate 72(g_tex[0]) DescriptorSet 0 Decorate 77(g_tex[2]) DescriptorSet 0 Decorate 86 ArrayStride 48 Decorate 87 ArrayStride 48 Decorate 88 ArrayStride 16 MemberDecorate 89($Global) 0 RowMajor MemberDecorate 89($Global) 0 Offset 0 MemberDecorate 89($Global) 0 MatrixStride 16 MemberDecorate 89($Global) 1 RowMajor MemberDecorate 89($Global) 1 Offset 192 MemberDecorate 89($Global) 1 MatrixStride 16 MemberDecorate 89($Global) 2 Offset 384 Decorate 89($Global) Block Decorate 91 DescriptorSet 0 Decorate 128(color) Location 0 Decorate 131(g_tex_explicit[0]) DescriptorSet 0 Decorate 131(g_tex_explicit[0]) Binding 1 Decorate 132(g_tex_explicit[1]) DescriptorSet 0 Decorate 132(g_tex_explicit[1]) Binding 2 Decorate 133(g_tex_explicit[2]) DescriptorSet 0 Decorate 133(g_tex_explicit[2]) Binding 3 Decorate 134(g_samp_explicit[0]) DescriptorSet 0 Decorate 134(g_samp_explicit[0]) Binding 5 Decorate 135(g_samp_explicit[1]) DescriptorSet 0 Decorate 135(g_samp_explicit[1]) Binding 6 Decorate 136(g_samp_explicit[2]) DescriptorSet 0 Decorate 136(g_samp_explicit[2]) Binding 7 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeImage 6(float) 1D sampled format:Unknown 12: TypeInt 32 0 13: 12(int) Constant 3 14: TypeArray 11 13 15: TypePointer UniformConstant 14 16: TypeSampler 17: TypeArray 16 13 18: TypePointer UniformConstant 17 19: TypeFunction 7(fvec4) 15(ptr) 18(ptr) 24(PS_OUTPUT): TypeStruct 7(fvec4) 25: TypePointer Function 24(PS_OUTPUT) 26: TypeFunction 2 25(ptr) 30: TypeInt 32 1 31: 12(int) Constant 5 32: TypeArray 30(int) 31 33: TypePointer Private 32 34(not_flattened_a): 33(ptr) Variable Private 35: 30(int) Constant 1 36: 30(int) Constant 2 37: 30(int) Constant 3 38: 30(int) Constant 4 39: 30(int) Constant 5 40: 32 ConstantComposite 35 36 37 38 39 41: TypePointer UniformConstant 11 42(g_tex[1]): 41(ptr) Variable UniformConstant 44: TypePointer UniformConstant 16 45(g_samp[1]): 44(ptr) Variable UniformConstant 47: TypeSampledImage 11 49: 6(float) Constant 1045220557 61(local_sampler_array): 18(ptr) Variable UniformConstant 62: 30(int) Constant 0 63(g_samp[0]): 44(ptr) Variable UniformConstant 68(g_samp[2]): 44(ptr) Variable UniformConstant 71(local_texture_array): 15(ptr) Variable UniformConstant 72(g_tex[0]): 41(ptr) Variable UniformConstant 77(g_tex[2]): 41(ptr) Variable UniformConstant 80: 12(int) Constant 4 81: TypeArray 6(float) 80 82: TypePointer Function 81 84: TypeVector 6(float) 3 85: TypeMatrix 84(fvec3) 3 86: TypeArray 85 80 87: TypeArray 85 80 88: TypeArray 6(float) 80 89($Global): TypeStruct 86 87 88 90: TypePointer Uniform 89($Global) 91: 90(ptr) Variable Uniform 92: TypePointer Uniform 88 96: TypePointer Function 6(float) 105(aggShadow): 15(ptr) Variable UniformConstant 112(aggShadow): 18(ptr) Variable UniformConstant 121: TypePointer Function 7(fvec4) 127: TypePointer Output 7(fvec4) 128(color): 127(ptr) Variable Output 131(g_tex_explicit[0]): 41(ptr) Variable UniformConstant 132(g_tex_explicit[1]): 41(ptr) Variable UniformConstant 133(g_tex_explicit[2]): 41(ptr) Variable UniformConstant 134(g_samp_explicit[0]): 44(ptr) Variable UniformConstant 135(g_samp_explicit[1]): 44(ptr) Variable UniformConstant 136(g_samp_explicit[2]): 44(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 123(ps_output): 25(ptr) Variable Function 124(param): 25(ptr) Variable Function Store 34(not_flattened_a) 40 125: 2 FunctionCall 28(@main(struct-PS_OUTPUT-vf41;) 124(param) 126:24(PS_OUTPUT) Load 124(param) Store 123(ps_output) 126 129: 121(ptr) AccessChain 123(ps_output) 62 130: 7(fvec4) Load 129 Store 128(color) 130 Return FunctionEnd 9(TestFn1(): 7(fvec4) Function None 8 10: Label 43: 11 Load 42(g_tex[1]) 46: 16 Load 45(g_samp[1]) 48: 47 SampledImage 43 46 50: 7(fvec4) ImageSampleImplicitLod 48 49 ReturnValue 50 FunctionEnd 22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19 20(l_tex): 15(ptr) FunctionParameter 21(l_samp): 18(ptr) FunctionParameter 23: Label 53: 41(ptr) AccessChain 20(l_tex) 36 54: 11 Load 53 55: 44(ptr) AccessChain 21(l_samp) 36 56: 16 Load 55 57: 47 SampledImage 54 56 58: 7(fvec4) ImageSampleImplicitLod 57 49 ReturnValue 58 FunctionEnd 28(@main(struct-PS_OUTPUT-vf41;): 2 Function None 26 27(ps_output): 25(ptr) FunctionParameter 29: Label 83(local_float_array): 82(ptr) Variable Function 64: 16 Load 63(g_samp[0]) 65: 44(ptr) AccessChain 61(local_sampler_array) 62 Store 65 64 66: 16 Load 45(g_samp[1]) 67: 44(ptr) AccessChain 61(local_sampler_array) 35 Store 67 66 69: 16 Load 68(g_samp[2]) 70: 44(ptr) AccessChain 61(local_sampler_array) 36 Store 70 69 73: 11 Load 72(g_tex[0]) 74: 41(ptr) AccessChain 71(local_texture_array) 62 Store 74 73 75: 11 Load 42(g_tex[1]) 76: 41(ptr) AccessChain 71(local_texture_array) 35 Store 76 75 78: 11 Load 77(g_tex[2]) 79: 41(ptr) AccessChain 71(local_texture_array) 36 Store 79 78 93: 92(ptr) AccessChain 91 36 94: 88 Load 93 95: 6(float) CompositeExtract 94 0 97: 96(ptr) AccessChain 83(local_float_array) 62 Store 97 95 98: 6(float) CompositeExtract 94 1 99: 96(ptr) AccessChain 83(local_float_array) 35 Store 99 98 100: 6(float) CompositeExtract 94 2 101: 96(ptr) AccessChain 83(local_float_array) 36 Store 101 100 102: 6(float) CompositeExtract 94 3 103: 96(ptr) AccessChain 83(local_float_array) 37 Store 103 102 104: 7(fvec4) FunctionCall 9(TestFn1() 106: 11 Load 72(g_tex[0]) 107: 41(ptr) AccessChain 105(aggShadow) 62 Store 107 106 108: 11 Load 42(g_tex[1]) 109: 41(ptr) AccessChain 105(aggShadow) 35 Store 109 108 110: 11 Load 77(g_tex[2]) 111: 41(ptr) AccessChain 105(aggShadow) 36 Store 111 110 113: 16 Load 63(g_samp[0]) 114: 44(ptr) AccessChain 112(aggShadow) 62 Store 114 113 115: 16 Load 45(g_samp[1]) 116: 44(ptr) AccessChain 112(aggShadow) 35 Store 116 115 117: 16 Load 68(g_samp[2]) 118: 44(ptr) AccessChain 112(aggShadow) 36 Store 118 117 119: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 105(aggShadow) 112(aggShadow) 120: 7(fvec4) FAdd 104 119 122: 121(ptr) AccessChain 27(ps_output) 62 Store 122 120 Return FunctionEnd